Evil Hat Productions Announces ‘Atomic Robo’ RPG License

Double 2011 Origins Award Winner Licenses Eisner-Nominated Comic Book

SILVER SPRING, Maryland— January 10, 2012 — Evil Hat Productions, LLC, today announced an agreement to produce, publish, and distribute a role-playing game based on the Eisner-nominated Atomic Robo comic book. The Atomic Robo RPG will be co-written by Atomic Robo scribe Brian Clevinger and Kerberos Club: Fate Edition author Mike Olson, creator of the Strange Fate version of the Fate engine.

“I’m such a big fan of the world Brian Clevinger and Scott Wegener create in every page of Atomic Robo,” said Fred Hicks of Evil Hat. “When I found out they were fans of role-playing games—including Evil Hat’s own Spirit of the Century—it was clear we had a giant-sized opportunity that had to be pursued.”

With The Atomic Robo RPG, Evil Hat will build on the legacy of Fate games like Spirit of the Century and The Dresden Files RPG—together with the ideas of Evil Hat’s upcoming Fate Core project and Mike Olson’s Strange Fate work. The stand-alone game will deliver a fast-paced and fast-to-play role-playing experience focused on the themes of Atomic Robo—action-science, robots, angry talking dinosaurs, high weirdness, and more.

“Brian and I are lifelong RPG nerds, I mean enthusiasts, and we could not be more excited to partner with Evil Hat and Mike Olson to bring readers even closer to the world of Atomic Robo,” said Scott Wegener. “There’s over a century of adventure in our comic book, but we can only show you guys slices of the whole picture. This game opens up so many opportunities to play with that world, its history, the weird unexplored corners, and the might-have-beens,” added Brian Clevinger.

The Atomic Robo RPG  begins development in late February of 2012. “We’d love to get The Atomic Robo RPG out in 2012, and if everything comes together fast and smooth we might just manage that,” said Hicks. “But as with all licensed projects at Evil Hat, we want to take our time to make sure we serve the license and the fans well. Thankfully, Brian and Scott have the same opinion, here. The Atomic Robo RPG that we release will be the best one we can possibly make, period—and that may take us into 2013.”

For more information about Evil Hat Productions, the Fate system, Spirit of the Century, and the Dresden Files RPG, visit www.evilhat.com. For more information about Atomic Robo, visit www.atomic-robo.com. Atomic Robo is published by Red 5 Comics, available at www.red5comics.com and in comic stores everywhere. Kerberos Club: Fate Edition is published by Arc Dream Publishing, www.arcdream.com.

About Evil Hat Productions

Evil Hat Productions believes that passion makes the best games. It is this passion for gaming that raised Evil Hat to its acclaimed position in the RPG community. Our games can be used to build the best kinds of role-playing experiences—full of laughter, storytelling, and memorable moments. Today we don’t just run games, we don’t just make them, we work with you to make your play the best it can be—the kind that upholds and gives birth to passions of your own. That’s the Evil Hat mission, and we’re happy to have you along on it.

Since its inception, Evil Hat has won accolades ranging from the Indie RPG Awards, the Golden Geeks, the ENnies, and the Origins Awards, most recently claiming the Origins Awards for both Best Roleplaying Game (The Dresden Files RPG: Your Story) and Best Roleplaying Game Supplement (The Dresden Files: Our World).

About Atomic Robo

Brian Clevinger is a ten year veteran of online and independent comics. You can laugh at and sometimes with his early work at nuklearpower.com. Follow him on Twitter at bclevinger.

Scott Wegener used to fly planes until he found out it was nothing like High Road to China. Now he draws comic books as a form of very slow starvation. Follow him on Twitter at Scott_Wegna

Press contact

Fred Hicks
Email: feedback [AT] evilhat.com
Website: http://www.evilhat.com
Twitter: http://twitter.com/fredhicks

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So I’ve recently been pushing hard to make sure Evil Hat has enough plates spinning at once that we’ll have a pretty steady (if a bit irregular) slate of releases once the projects start reaching their conclusions. This means I have a spreadsheet with about a baker’s dozen projects listed in it, all in various states of development. And because Evil Hat is all about the transparency, I’m going to share some of what I’ve got in there — basically an outline for our nearish future in 2012 and beyond (sans release dates, because we don’t do that sort of thing).

It’s worth saying that some of these things aren’t surefire, definitely-happening projects — sometimes the project is figuring out if it’s a project — but most of them are capturing some amount of my attention on a regular basis, and I certainly want them to happen.

Do we have the money to make all of these projects happen at once, simultaneously? No. (We do have enough money to make sure the creative folks working on the projects get paid for their efforts — that’s my necessary minimum.) But they won’t be happening simultaneously, and in at least a few (or maybe even many) cases, we’ve got the option to throw a little Kickstarter juice at them. Our ambitions would be just a tad smaller if we didn’t have the option of crowdfunding in the mix. Thanks to Kickstarter, our ambitions are having a bit of a right time, right place quality to them, which is great.

Let’s get into the details.

Role-Playing Games

Don’t Rest Your Head

Don’t Hack This Game: Hopefully you’ve read the post about this already. Don’t Rest Your Head is over 5 years old at this point, and Ryan Macklin & I think there’s been a lot of great, creative play and hackery going on out there. Don’t Hack This Game will be a supplement for Don’t Rest Your Head where we collect some of the best ideas and give folks a roadmap for hacking the game to be what they want it to be. The system can be bent into all sorts of shapes, but that’s really only one piece of the puzzle.

Dresden Files

The Paranet Papers: This has been one of the “big dog” projects since the Dresden Files RPG launched. The Paranet Papers is part system update and setting catch-up (getting us mostly current into the beginning bits of Ghost Story), part campaign starter kit. That latter part is being addressed by us cracking up the city creation mold a bit and looking at six different “cities” that do it a little differently, all viewed in light of the fallout from Changes. Those locations: Las Vegas; the “Neverglades”; the open road (taking the Dresden Files in more of a Supernatural direction); the Russian Revolution; South America; and some of the “outlands” of the Nevernever.

DF Adventures: Fairly recently we got ink on a contract addendum that lets us do a handful of “for-pay” adventure arcs for the Dresden Files RPG. Previously we were only in the clear to do free web support type stuff, which is where our collection of one-shots for the Dresden Files (as well as a Fiasco scenario) came from. Now, we’re going to get to do some more ambitious stuff. We’ve got three such projects slated, and the option to do more. You’ll probably see these parcel out over the course of the next two years; at least one of them will include some new details about the Dresdenverse gathered straight from the Word of Jim.

Fate

Fate Core: This would be that new core Fate book that we’ve been promising folks since Spirit of the Century. We haven’t been burbling about this as much as we could over on FateRPG.com, but that doesn’t mean the project’s on hold. Lenny is in straight up nose to the grindstone mode with this one; we’re hoping to have the full text to an editorial squad by February.

Gumshoe

Bubblegumshoe: Evil Hat’s going to be exploring Pelgrane Press’s Gumshoe system a bit, with a focus on taking it in some more deeply “story-game” directions, in a pair of projects. The first of these is Bubblegumshoe, the teen detective roleplaying game. In essence, we’re looking for something that runs the gamut from Nancy Drew to Veronica Mars here — a mostly female-protagonist perspective, but with plenty of room for Hardy Boys and The Great Brain besides — with a focus on how our teen investigators interact with the authority figures and other relationships in their lives. This one’s got a trio of RPG experts working on it: Kenneth Hite, Emily Care Boss, and Lisa Steele.

Revengers: Evil Hat’s other Gumshoe system game will be penned by Will Hindmarch and features ghosts-as-cops who investigate murders for the recently dead and, when possible, get revenge for them. This one will be half whodunit, half let’s-get-’em, and Will and I have been talking about making several system decisions that put some real story-shaping power in the players’ hands, as well as building some unity between the game-space and the story-space. That’s a bit gearheaddy, so let me stress again: you’re dead cops solving murder mysteries and haunting the bejeezus out of the murderers. Badass.

Spirit of the Century

Strange Tales of the Century: A Spirit of the Century inflected tour of the mostly-real international pulps that existed in the first half of the 20th Century, with geek librarian superstar Jess Nevins as your tour guide.  This will be a must-have for fans of pulp who want to break outside of the often-common American-inflected mold. Strange Tales of the Century is one has been in the works for a while, but got spun into an editorial limbo a few years back. We’ve managed to breathe new life into it with an expanded editorial team and believe we’ll see this one out in 2012 for sure.

Board/Card Game

Race to Adventure: One of our two big forays into the board game arena. Race to Adventure!™ is an easy-to-learn family board game you can play in 20-30 minutes. It features heroes from the Spirit of the Century setting racing around the globe on a scavenger hunt, trying to be the first to get their passports stamped and return to the Century Club’s home base. Of course, they run into all sorts of complications from the villainous masterminds of the SOTC setting along the way. The game was designed by Evan Denbaum, Eric Lytle, and Chris Ruggiero, features card art by Spirit of the Century illustrator Christian N. St. Pierre, and graphic design by Daniel Solis.

Zeppelin Armada: The flipside of Race to Adventure, Zeppelin Armada is a fightin’ card game featuring the villainous masterminds of the Spirit of the Century setting. An artifact of ultimate power has been discovered — and EVERYONE wants it. So they gas up their zeppelins, and of course, all arrive at the site of the artifact at the same time. A nasty brawl ensues! Featuring rules designed by Jeff Tidball. This one’s going to end up coming up a little bit behind Race to Adventure in part because we’re using the same artist for both projects — there’s only so much he can draw at once!

Fiction

Don’t Read This Book: A fiction anthology set in the Don’t Rest Your Head setting, edited by Chuck Wendig. This features some incredible authors — I’m seriously agog we got the roster we did for this — but I can’t list all the names just yet. I can say that it will contain a new short story by one of my favorite authors, Harry Connolly, and that I have read it, and that it is fantastic.

Dinocalypse Now: A novel — possibly the start of a trilogy if it is well-received — set in the Spirit of the Century universe, as psychic dinosaurs from the distant past try to take over the present and rule the future. Chuck Wendig will be writing this one, with the pulp action and strange science dials cranked to eleven. Expect to see the heroes from Race to Adventure put in an appearance, including our game’s classic love triangle, Jet, Sally, and Mack.

Graphic Novel

ElectriCity: ElectriCity will be a stand-alone graphic novel written by longtime friend C. E. Murphy – a superhero story set in a new world, with the rivalry between Tesla and Edison as part of the backstory of it all. We’ve been having a lot of fun developing the script and are working on finishing that up and assembling the artistic team. More than any other project on our roster, we’ll be relying on Kickstarter to help us determine if this is just a lovely dream or something we can actually bring to the world. :)

Mystery Projects

We do have a couple of them — pipe dreams, or opportunities that haven’t gotten any momentum yet. In nearly all of these cases that adds up to shouldn’t or can’t when it comes to talking about them, so I’m going to simply put a footnote here at the bottom that what I have listed above is not necessarily the whole span of what we’re hoping to do. In most cases, though, if something’s not listed above, it’s a project more likely to happen in 2013 than 2012 — though any of the above projects could end up in 2013 as well simply due to scheduling and effort particulars.

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You only wish your experts were this awesome.

When it came time to figure out what the right name for Race to Adventure! should be, we knew we were going to be way off track if we tried to figure it out ourselves.

What we needed was an expert at playing games, but also had a perspective on what would appeal to kids and families, since we see Race as a way to introduce younger family members to the role selection genre of board games. We knew we had a leg up with basing the game in the Spirit of the Century universe — talking gorillas, jetpacks, and lightning guns all have plenty of kid appeal. Still, we needed that expert in what kids like and what they like to play.

So we went to the source.

Eight-year-old Ian Hanrahan is an amazing kid. He’s Chris Hanrahan’s younger son. He might not be your typical sample – he plays Ravenloft, D&D, Ticket to Ride, Qwirkle, and so forth. But we’re betting he’s not alone amongst the children of gamer families everywhere.

The thing is, I knew all this, and knew he’d be a great kid to check in with. What I hadn’t quite grasped was HOW great. So great, I think I owe this kid a consulting fee or something. So I invite you to listen in as this expert weighs in on the play of the game and, later, on our efforts to brand the game correctly with the right name:

Ian’s Playtest Comments (MP4)

Ian’s Brand Analysis (MP4)

Magnificent.

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Jun 192011
 

Come Tuesday, I will be bound for Origins 2011. I’m trying something radically new there this year.

I’m not going as a publisher.

That’s not strictly true, of course. I’m going to check out the Origins Awards and hope for (but not expect) a win, and that’s an undeniably publisherish thing for me to do. I’ll meet a few people for business purposes, and I’ll be carrying around my Zeppelin Armada prototype deck for playtesting (if you see me and I’m available, feel free to ask to play).

But when it comes down to it, in the last 5 years of gaming conventions — which is most of the span of time I’ve done gaming conventions outside of AmberCon Northwest — I’ve rarely gone just as a “civilian”. This will definitely be my first Big Convention without a booth concern. (You’ll find Evil Hat’s stuff represented at the Indie Press Revolution booth.)

I’d say I’ll hardly know what to do with myself, but that’s a lie. I intend to:

  • Eat at the many fine eateries of Columbus, Ohio
  • Try to restrain myself from eating my body weight in Jeni’s Splendid Ice Creams
  • Talk with all those lovely people I haven’t seen in ages, and even some of those who I have: Rob Donoghue, Chris Hanrahan, Leonard Balsera, Amanda & Clark Valentine, Matt Gandy, Jeremy Keller, Cam Banks, and more (if I leave you off the list, it is for brevity, not lack of desire!)
  • Drink while doing so
  • Spend some serious time in the Board Room
  • Hit up the Games on Demand area (though at 5 tables only in Delaware A, that may get crowded!)

I’m approaching all this in a vigorously ad hoc fashion, but I also don’t want to get to the end of it with an “aw, damn, I really meant to talk to…” feeling. So please track me down, or holler in the comments here if you’re looking for a slice of my time!

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Jeff is going to be making enough changes following our first round of Zeppelin Armada playtesting that we’re going to want to do a second round in another couple weeks or so. For this, we need both our prior playtesters already on board, and a handful of fresh-blood folks who haven’t seen the first iteration.

So if you’re not already a playtester for us, and you think that sometime in late May/early June you’ll be able to do some multiple-session playtesting (2 to 4 sessions worth is probably 2 to 6 hours), I am interested in hearing from you. Volunteer with your credentials in the comments below, or you can email me at evilhat on the gmail.

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