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	<title>Deadly Fredly &#187; conventions</title>
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	<link>http://www.deadlyfredly.com</link>
	<description>Gaming. Publishing. Media. Food. Fatherhood.</description>
	<lastBuildDate>Fri, 03 Sep 2010 11:21:20 +0000</lastBuildDate>
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		<title>To (Sell&#124;Talk&#124;Play)</title>
		<link>http://www.deadlyfredly.com/2010/01/to-selltalkplay/</link>
		<comments>http://www.deadlyfredly.com/2010/01/to-selltalkplay/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 15:21:47 +0000</pubDate>
		<dc:creator>Fred Hicks</dc:creator>
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		<category><![CDATA[conventions]]></category>
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		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=223</guid>
		<description><![CDATA[Short post today. I was looking at Chad Underkoffler talking about whether or not to go to Dreamation this year, and it reminded me of my perspective on conventions in general.  Since I&#8217;m both a publisher and a hobbyist, conventions are always composed of some mix of selling (and buying), talking (networking), and playing.  The [...]]]></description>
			<content:encoded><![CDATA[<p>Short post today.</p>
<p>I was looking at <a href="http://chadu.livejournal.com/776855.html">Chad Underkoffler</a> talking about whether or not to go to Dreamation this year, and it reminded me of my perspective on conventions in general.  Since I&#8217;m both a publisher and a hobbyist, conventions are always composed of some mix of selling (and buying), talking (networking), and playing.  The question, then, when I consider whether to attend a convention is what that convention does <em>best</em>, and whether or not I&#8217;m already getting that &#8220;best thing&#8221; itch scratched by some other convention that year. If I have limited ability to attend multiple conventions, it also becomes a game of prioritizing those three activities and choosing the one or two that get to &#8220;win&#8221; that year.</p>
<p>In my own personal constellation of conventions, this boils down to a choice among the pros of three specific cons.</p>
<p><span id="more-223"></span>I go to <strong>GenCon</strong> to sell (and, if I make it out of a booth, to buy). For me, the commerce element of GenCon absolutely dominates it. I recognize that part of this is because I&#8217;ve <em>never</em> attended the convention as anything other than a boothie. Even my first GenCon was done to spend some time hanging about in the Lulu booth, talking about <em>Don&#8217;t Rest Your Head</em> as a Lulu product, as well as a little-known upcoming game called <em>Spirit of the Century</em>. The booth-staffer perspective skews this already commerce-heavy convention more thoroughly in that direction, enough so that the other two points on the triangle are pretty minimal for me.  I&#8217;m okay with that.  There are <em>so many</em> people to talk to at GenCon that the talking part tends to drown under the weight of its own embarrassment of riches. And while I fully recognize many folks get great play experiences at GenCon, whenever I&#8217;ve peeked over towards that side of things it seems like such stark chaos.  So my personal ranking of GenCon, then, is: <strong>Sell, Talk, Play, </strong>in descending order.</p>
<p>I go to <strong>Origins</strong> to talk. I love this convention. This is the convention where Ken Hite took me out to lunch to talk about <em>Don&#8217;t Rest Your Head</em> and generally get to know one another. The same day I sat down with Paul Tevis and the guys from the Game Master Show Podcast in the &#8220;Big Bar on Two&#8221; and talked forever, with drinks getting poured down my gullet (I eventually declared myself The General, which kicked the GM Show crew into later awarding me with a T-Shirt as the head of the Hicks Army, or HA).  Chris Hanrahan and I finally met in person and have become fast friends. And Tevis also brought me along to a dinner (at the resplendent Burgundy Room) where I got to sit down with Will Hindmarch, Jeff Tidball, Chris Hanrahan, Ken Hite, Hal Mangold, and of course Paul. I may be forgetting one other there, in which case I am profoundly embarrassed.  Hal leaned over to me at one point that night, grinned, and said, &#8220;You might be one of those indie guys, but you know how to <em>hang</em>.&#8221; And overall this is a convention where the completely artificial membrane that separates fans from creators is permeable enough that it all but dissolves. Sure, I&#8217;m naming a bunch of awesome creators here, but there were just as many fantastic moments just talking to brother and sister gamers. So many good moments at this convention, and they&#8217;re all about talking &#8212; also paired with <em>eating</em>, and thankfully the food options here kick GenCon&#8217;s ass. The convention center&#8217;s right across from the original location of Jeni&#8217;s Ice Creams after all. The convention&#8217;s all right for commerce, and I hear it&#8217;s pretty good for playing, but I get very little of either done on a personal level when I&#8217;m there; talking occludes all other activities. For my experience, this is <strong>Talk, Sell, Play,</strong> but I suspect for most attendees it&#8217;s <strong>Talk, Play, Buy.</strong></p>
<p>Finally, there&#8217;s <strong>Dreamation</strong>, which happens twice a year but gets called <strong>Dexcon </strong>when it happens in the summer. But that summer instance is <em>hard hard hard</em> to accommodate when you&#8217;ve bracketed it with GenCon and Origins in the same summer, so Dreamation tends to get the somewhat larger attendance (though it&#8217;s still small) as it kindly takes place in January or February of each year. Dreamation is hands down where I get my play on. It&#8217;s crawling with small press designers and play opportunities. Absolutely crawling. Occasionally we get crazy bigger-press outliers like that Chuck Wendig joker &#8212; it&#8217;s where I met him, over breakfast or something with Rob. Plus the convention often ends with a Indie Design Roundtable event that I&#8217;ve occasionally helped run &#8212; an incredible pressurecooker for taking peoples&#8217; game ideas and adding extra sauce of the awesomeberry. So Talk gets a strong secondary placement here. But anyway, the play. Oh god, the play. It&#8217;s so abundant, so good, that it took me several years to get to a point where I remembered to give myself permission NOT to play in every slot that I could. This is where Judd won my cold dark heart with a session of Dictionary of Mu. This is where I met Bill White&#8217;s Ganakagok. And much much more. Plus there are sightings of the elusive Jennifer Rodgers in the wild. Anyway: <strong>Play, Talk, Sell</strong>. No two ways about it. (The &#8220;sell&#8221; part would be vanishingly small too if it weren&#8217;t for the presence of the IPR booth.)</p>
<p>This year, Origins is going to get the win as I attempt to amp up the sell side of it just a bit &#8212; we&#8217;re going to be launching our Dresden Files release or preorder there, <a href="http://www.dresdenfilesrpg.com/2009/10/31/happy-birthday-harry-we-have-a-target/">as I&#8217;ve announced over on the Dresden Files RPG website</a>. And because of that, the usual &#8220;rank my priorities&#8221; approach doesn&#8217;t really fly this year. I mainly have time for one convention, and Origins is preordained. If I make it to Dreamation, it&#8217;ll be last-minute at best, but I&#8217;m not planning on it. I&#8217;ve got layout to do.</p>
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