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	<title>Deadly Fredly &#187; conventions</title>
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	<link>http://www.deadlyfredly.com</link>
	<description>Gaming. Publishing. Media. Food. Fatherhood.</description>
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		<title>Origins Bound</title>
		<link>http://www.deadlyfredly.com/2011/06/origins-bound/</link>
		<comments>http://www.deadlyfredly.com/2011/06/origins-bound/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 00:49:54 +0000</pubDate>
		<dc:creator>Fred Hicks</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[conventions]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[zeppelin armada]]></category>

		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=738</guid>
		<description><![CDATA[Come Tuesday, I will be bound for Origins 2011. I&#8217;m trying something radically new there this year. I&#8217;m not going as a publisher. That&#8217;s not strictly true, of course. I&#8217;m going to check out the Origins Awards and hope for (but not expect) a win, and that&#8217;s an undeniably publisherish thing for me to do. <a href='http://www.deadlyfredly.com/2011/06/origins-bound/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Come Tuesday, I will be bound for <a href="http://originsgamefair.com/">Origins 2011</a>. I&#8217;m trying something radically new there this year.</p>
<p>I&#8217;m not going as a publisher.</p>
<p>That&#8217;s not strictly true, of course. I&#8217;m going to check out the <a href="http://gama.org/OriginsAwards/tabid/2720/Default.aspx">Origins Awards</a> and hope for (but not expect) a win, and that&#8217;s an undeniably publisherish thing for me to do. I&#8217;ll meet a few people for business purposes, and I&#8217;ll be carrying around my <a href="http://www.deadlyfredly.com/tag/zeppelin-armada/">Zeppelin Armada</a> prototype deck for playtesting (if you see me and I&#8217;m available, feel free to ask to play).</p>
<p>But when it comes down to it, in the last 5 years of gaming conventions &#8212; which is most of the span of time I&#8217;ve <em>done</em> gaming conventions outside of AmberCon Northwest &#8212; I&#8217;ve rarely gone just as a &#8220;civilian&#8221;. This will definitely be my first Big Convention without a booth concern. (You&#8217;ll find Evil Hat&#8217;s stuff represented at the <a href="http://www.deadlyfredly.com/2011/06/rumor-quashing/">Indie Press Revolution booth</a>.)</p>
<p>I&#8217;d say I&#8217;ll hardly know what to do with myself, but that&#8217;s a lie. I intend to:</p>
<ul>
<li>Eat at the many fine eateries of Columbus, Ohio</li>
<li>Try to restrain myself from eating my body weight in <a href="http://www.jenisicecreams.com/">Jeni&#8217;s Splendid Ice Creams</a></li>
<li>Talk with all those lovely people I haven&#8217;t seen in ages, and even some of those who I have: Rob Donoghue, Chris Hanrahan, Leonard Balsera, Amanda &amp; Clark Valentine, Matt Gandy, Jeremy Keller, Cam Banks, and more (if I leave you off the list, it is for brevity, not lack of desire!)</li>
<li>Drink while doing so</li>
<li>Spend some serious time in <a href="http://originsgamefair.com/Events/tabid/2794/Default.aspx">the Board Room</a></li>
<li>Hit up the <a href="http://story-games.com/forums/comments.php?DiscussionID=13595">Games on Demand</a> area (though at 5 tables only in Delaware A, that may get crowded!)</li>
</ul>
<p>I&#8217;m approaching all this in a vigorously ad hoc fashion, but I also don&#8217;t want to get to the end of it with an &#8220;aw, damn, I really meant to talk to&#8230;&#8221; feeling. So please track me down, or holler in the comments here if you&#8217;re looking for a slice of my time!</p>
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		<title>Rumor Quashing</title>
		<link>http://www.deadlyfredly.com/2011/06/rumor-quashing/</link>
		<comments>http://www.deadlyfredly.com/2011/06/rumor-quashing/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 13:30:46 +0000</pubDate>
		<dc:creator>Fred Hicks</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[conventions]]></category>

		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=732</guid>
		<description><![CDATA[Hero Games and IPR will be at GenCon, regardless of how some folks are interpreting the GenCon map (which didn&#8217;t differentiate the innards of the GPA booth block). IPR will be representing Evil Hat&#8217;s products at GenCon. (IPR will also be how you&#8217;ll find Evil Hat&#8217;s stuff at Origins, which I&#8217;ll be at next week!) <a href='http://www.deadlyfredly.com/2011/06/rumor-quashing/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Hero Games and IPR will be at GenCon, regardless of how some folks are interpreting the GenCon map (which didn&#8217;t differentiate the innards of the GPA booth block). IPR will be representing Evil Hat&#8217;s products at GenCon. (IPR will also be how you&#8217;ll find Evil Hat&#8217;s stuff at Origins, which I&#8217;ll be at next week!)</p>
<p>As to the details of GenCon, I&#8217;ll go ahead and <a href="http://forum.rpg.net/showthread.php?579832-Gen-Con-2011-No-Hero-Games-IPR-Evil-Hat-Lumpley&amp;p=14020220#post14020220">quote Darren Watts</a>:</p>
<blockquote><p><em>Hey guys! Both Hero Games and IPR will be part of the Game Publishers Association block (booths 412-413). The list currently published doesn&#8217;t seem to have any of the GPA members listed separately on it yet- hopefully that&#8217;ll get fixed shortly. Evil Hat won&#8217;t have its own booth, but will be prominently featured in the IPR one, especially with Do: The Flying Temple making its con debut there (and Star Hero in Hero&#8217;s, plug plug!)</em></p></blockquote>
<p>And in general, if you&#8217;re not sure about something involving Evil Hat in the future, please come right to the source and ask. I&#8217;m not hard to find!</p>
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		<title>To (Sell&#124;Talk&#124;Play)</title>
		<link>http://www.deadlyfredly.com/2010/01/to-selltalkplay/</link>
		<comments>http://www.deadlyfredly.com/2010/01/to-selltalkplay/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 15:21:47 +0000</pubDate>
		<dc:creator>Fred Hicks</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[conventions]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=223</guid>
		<description><![CDATA[Short post today. I was looking at Chad Underkoffler talking about whether or not to go to Dreamation this year, and it reminded me of my perspective on conventions in general.  Since I&#8217;m both a publisher and a hobbyist, conventions are always composed of some mix of selling (and buying), talking (networking), and playing.  The <a href='http://www.deadlyfredly.com/2010/01/to-selltalkplay/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Short post today.</p>
<p>I was looking at <a href="http://chadu.livejournal.com/776855.html">Chad Underkoffler</a> talking about whether or not to go to Dreamation this year, and it reminded me of my perspective on conventions in general.  Since I&#8217;m both a publisher and a hobbyist, conventions are always composed of some mix of selling (and buying), talking (networking), and playing.  The question, then, when I consider whether to attend a convention is what that convention does <em>best</em>, and whether or not I&#8217;m already getting that &#8220;best thing&#8221; itch scratched by some other convention that year. If I have limited ability to attend multiple conventions, it also becomes a game of prioritizing those three activities and choosing the one or two that get to &#8220;win&#8221; that year.</p>
<p>In my own personal constellation of conventions, this boils down to a choice among the pros of three specific cons.</p>
<p><span id="more-223"></span>I go to <strong>GenCon</strong> to sell (and, if I make it out of a booth, to buy). For me, the commerce element of GenCon absolutely dominates it. I recognize that part of this is because I&#8217;ve <em>never</em> attended the convention as anything other than a boothie. Even my first GenCon was done to spend some time hanging about in the Lulu booth, talking about <em>Don&#8217;t Rest Your Head</em> as a Lulu product, as well as a little-known upcoming game called <em>Spirit of the Century</em>. The booth-staffer perspective skews this already commerce-heavy convention more thoroughly in that direction, enough so that the other two points on the triangle are pretty minimal for me.  I&#8217;m okay with that.  There are <em>so many</em> people to talk to at GenCon that the talking part tends to drown under the weight of its own embarrassment of riches. And while I fully recognize many folks get great play experiences at GenCon, whenever I&#8217;ve peeked over towards that side of things it seems like such stark chaos.  So my personal ranking of GenCon, then, is: <strong>Sell, Talk, Play, </strong>in descending order.</p>
<p>I go to <strong>Origins</strong> to talk. I love this convention. This is the convention where Ken Hite took me out to lunch to talk about <em>Don&#8217;t Rest Your Head</em> and generally get to know one another. The same day I sat down with Paul Tevis and the guys from the Game Master Show Podcast in the &#8220;Big Bar on Two&#8221; and talked forever, with drinks getting poured down my gullet (I eventually declared myself The General, which kicked the GM Show crew into later awarding me with a T-Shirt as the head of the Hicks Army, or HA).  Chris Hanrahan and I finally met in person and have become fast friends. And Tevis also brought me along to a dinner (at the resplendent Burgundy Room) where I got to sit down with Will Hindmarch, Jeff Tidball, Chris Hanrahan, Ken Hite, Hal Mangold, and of course Paul. I may be forgetting one other there, in which case I am profoundly embarrassed.  Hal leaned over to me at one point that night, grinned, and said, &#8220;You might be one of those indie guys, but you know how to <em>hang</em>.&#8221; And overall this is a convention where the completely artificial membrane that separates fans from creators is permeable enough that it all but dissolves. Sure, I&#8217;m naming a bunch of awesome creators here, but there were just as many fantastic moments just talking to brother and sister gamers. So many good moments at this convention, and they&#8217;re all about talking &#8212; also paired with <em>eating</em>, and thankfully the food options here kick GenCon&#8217;s ass. The convention center&#8217;s right across from the original location of Jeni&#8217;s Ice Creams after all. The convention&#8217;s all right for commerce, and I hear it&#8217;s pretty good for playing, but I get very little of either done on a personal level when I&#8217;m there; talking occludes all other activities. For my experience, this is <strong>Talk, Sell, Play,</strong> but I suspect for most attendees it&#8217;s <strong>Talk, Play, Buy.</strong></p>
<p>Finally, there&#8217;s <strong>Dreamation</strong>, which happens twice a year but gets called <strong>Dexcon </strong>when it happens in the summer. But that summer instance is <em>hard hard hard</em> to accommodate when you&#8217;ve bracketed it with GenCon and Origins in the same summer, so Dreamation tends to get the somewhat larger attendance (though it&#8217;s still small) as it kindly takes place in January or February of each year. Dreamation is hands down where I get my play on. It&#8217;s crawling with small press designers and play opportunities. Absolutely crawling. Occasionally we get crazy bigger-press outliers like that Chuck Wendig joker &#8212; it&#8217;s where I met him, over breakfast or something with Rob. Plus the convention often ends with a Indie Design Roundtable event that I&#8217;ve occasionally helped run &#8212; an incredible pressurecooker for taking peoples&#8217; game ideas and adding extra sauce of the awesomeberry. So Talk gets a strong secondary placement here. But anyway, the play. Oh god, the play. It&#8217;s so abundant, so good, that it took me several years to get to a point where I remembered to give myself permission NOT to play in every slot that I could. This is where Judd won my cold dark heart with a session of Dictionary of Mu. This is where I met Bill White&#8217;s Ganakagok. And much much more. Plus there are sightings of the elusive Jennifer Rodgers in the wild. Anyway: <strong>Play, Talk, Sell</strong>. No two ways about it. (The &#8220;sell&#8221; part would be vanishingly small too if it weren&#8217;t for the presence of the IPR booth.)</p>
<p>This year, Origins is going to get the win as I attempt to amp up the sell side of it just a bit &#8212; we&#8217;re going to be launching our Dresden Files release or preorder there, <a href="http://www.dresdenfilesrpg.com/2009/10/31/happy-birthday-harry-we-have-a-target/">as I&#8217;ve announced over on the Dresden Files RPG website</a>. And because of that, the usual &#8220;rank my priorities&#8221; approach doesn&#8217;t really fly this year. I mainly have time for one convention, and Origins is preordained. If I make it to Dreamation, it&#8217;ll be last-minute at best, but I&#8217;m not planning on it. I&#8217;ve got layout to do.</p>
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