Jun 292011
 

Evil Hat Productions Announces ‘Race to Adventure’ Board Game
Double 2011 Origins Award Winner Moves Beyond RPGs with Family Adventure Game

SILVER SPRING, Maryland — June 29, 2011 — Building on the momentum of its two 2011 Origins Awards, Evil Hat Productions, LLC, today announced an agreement to produce, publish and distribute a tabletop board game that will expand the company’s reach beyond the roleplaying genre. Race to Adventure: The Spirit of the Century Exploration Game, designed by Evan Denbaum, E.K. Lytle and Christopher Ruggiero, is an easy-to-learn pulp adventure game based in the Spirit of the Century universe. The richly themed “action-selection” game can be played in as few as 20 minutes, and its variable setup and levels of depth allow for infinite replayability.

“We wanted our first foray into board games to be highly accessible and fun, while taking advantage of the intellectual property Evil Hat has cultivated during the past few years,” said Evil Hat Co-President Fred Hicks. “What I love about Race to Adventure is it can serve as an entry point for younger and casual gamers into the ‘action-selection’ genre while also having ample strategy to appeal to a wide range of players.”

Race to Adventure: The Spirit of the Century Exploration Game is scheduled for a late 2011/early 2012 release. It will be a heroic companion-piece to the much-anticipated Zeppelin Armada combat card game by veteran game designer Jeff Tidball, targeting a similar release timeframe. Like Race to Adventure, Zeppelin Armada will also feature characters from the Spirit of the Century universe.

“This is just the start of what you can expect to see from Evil Hat in the months to come,” said Hicks. “The time is right to move into board and card games, and we’ll be leveraging our roleplaying game catalog as complementary tie-ins to those games. Together, they’ll create a gaming experience greater than the sum of its parts. Our motto is ‘passion makes the best games’ and you’re going to feel that passion poured into our upcoming offerings.”

For more information about Evil Hat Productions, visit www.evilhat.com/.

About Race to Adventure: The Spirit of the Century Exploration Game

Each year, a worldwide scavenger hunt brings together daring adventurers from all parts of the globe—members of the famed Century Club. Their journey is filled with danger, excitement and wonder as players race to be the first to complete every mission, stamp their passport as proof in every location and cross the Empire State Building finish line first. Snatch a golden eagle egg from a Himalayan mountain peak, escape the Mummy King, rescue a prisoner from Atlantis and much more in this family adventure game playable in as few as 20 minutes!

About Evil Hat Productions

Evil Hat Productions believes that passion makes the best games. It is this passion for gaming that raised Evil Hat to its acclaimed position in the RPG community. Our games can be used to build the best kinds of role-playing experiences—full of laughter, storytelling and memorable moments. Today we don’t just run games, we don’t just make them, we work with you to make your play the best it can be—the kind that upholds and gives birth to passions of your own. That’s the Evil Hat mission, and we’re happy to have you along on it.

Since its inception, Evil Hat has won accolades ranging from the Indie RPG Awards, the Golden Geeks, the ENnies and the Origins Awards, most recently claiming the Origins Awards for both Best Roleplaying Game (The Dresden Files RPG: Your Story) and Best Roleplaying Game Supplement (The Dresden Files: Our World).

Press contact:
Fred Hicks
Email: feedback@evilhat.com
Website: http://www.evilhat.com

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  • http://www.skyseastone.net/jvstin Paul (@princejvstin)

    Wow. I thought the idea of you guys doing Zeppelin Armada alone was exciting…

    • http://www.deadlyfredly.com/ Fred Hicks

      I’m thinking they’ll complement each other well. :)

  • http://www.shalar.net Jesse Pudewell

    You guys are nuts. BUT THE GOOD KIND OF NUTS. Not like, filberts or anything. Walnuts & almonds, totes.

  • Palmer

    You guys need to get a BoardGameGeek entry for this up soon, so you can start driving buzz there.

    There will be inevitable comparisons to Thrilling Tales Of Adventure (which has been brewing for 4 years and doesn’t look to be coming soon) and Fortune and Glory by Flying Frog (due out this fall).

    Your 20 minute playtime is fairly significant though, as both the above are in the 90 minutes and up category, which gives you a significant edge.

    I’m quite surprised you intend to have this out the same time as ZA, that’s an ambitious release schedule.

    Do we have an estimated price point yet?

    • http://www.deadlyfredly.com/ Fred Hicks

      We’re working on that. I’m going to rely on Evan Denbaum (one of the game’s designers) to leverage his more extensive experience over on the BGG side, but I’ve made some contact there as well.

      It’s not an intention to have the game out at the same TIME as ZA, but rather have it out in the same time RANGE. Late 2011/Early 2012 could easily span 6 months end to end.

      For both games we’re hoping to manage costs such that they’ll come in at or under $25 each, but we haven’t had the chance to assess componentry costs yet.

    • Palmer

      Oh wow, under $25. That’s an EXCELLENT target point. For that price I’m expecting it to be component light and card driven, I suppose? I know Munchkin is just 168 cards, a d6 and a rulesheet, at $25. Then again, Munchkin has always had a high margin and you could likely beat that. I’d be happy with $30.

      Under $20 is even better (it hits Impulse Buy at that point) but that’s a hard target to hit.

      Is this going to be Kickstarted?

    • http://www.deadlyfredly.com/ Fred Hicks

      We’ll kickstart this sucker if it turns out we need the help!

      We’re looking at something like 5 passports, 5 player-pawn tokens/pogs, some clue tokens, some passport stamps, cards or tiles (likely cards) which represent the various globehopping locations, etc. I think we can keep those costs down, but this is my first foray into this kind of componentry, so discovery hasn’t quite happened yet. :)

    • Palmer

      http://www.thegamecrafter.com is nice for making prototypes and playtest copies, and also getting a feel for component costs. Run a sample through their system, and it will give you a cost from them… which is usually not far off from what a similar game would cost at retail. When I punch in Munchkin (168 cards, 1 die, 6 pages of rules) into their estimator, it says $20.
      Your component list sounds pretty slim, so you should be able to keep the cost down.

      I just realized I know nothing about this game and am already way too hyped.

    • http://www.deadlyfredly.com/ Fred Hicks

      That is a version of using Gamecrafter I had not previously considered!

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  • Chuck Waterman

    WOW! I’m REALLY jazzed that this is coming out, and am hyper to read more details about the game! Will there be Traits? Quirks? Will we be creating Books together? Is there a plan for expansions? Will there be a way to play a longer more indepth version for more serious rpg boardgamers? Expansions? Is there an article being written about how to use this game to bridge people over to the full RPG goodness of a SotC campaign? Inquiring minds want to know, and this cub reporter wants to tell them!

    Montebanc

    • http://www.deadlyfredly.com/ Fred Hicks

      There are definitely plans for expansions, as well as “official” scenarios and fan-driven scenarios that we’ll host on the http://www.racetoadventuregame.com website. As more locations get added through expansions, it will certainly be possible to play a longer, more in-depth game. But whether that will be sanctioned or fan-inspired is something we honestly don’t know yet.

      An article about how to bridge people to full SotC goodness is a terrific idea. We’ll put that on the slate for close to launch, but perhaps it could be a guest blog from someone in the fan community. :)

      As far as Traits (did you mean Aspects, Stunts, something else?), we are planning on introducing player powers in expansions, but right now we’re focused on rolling out a fast-playing family-friendly core.

      We’re glad you’re excited, and we’re planning to keep the fans involved even after game launch!

  • Chuck Waterman

    Thanks for the fast reply, Mr. Hicks! Yes, I did mean Aspects. (sorry I was too lazy to get out my rulebook)

    Adding character-centric powers in expansions sounds great! Looking forward to more news trickling out about this baby – as well as checking out Funagain Games and similar sites to see when they have it available for preorder!

    Montebanc

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