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Fundraising Exceeds Expectations for Do: Pilgrims of the Flying Temple
New storytelling game for YA and family gamers wins massive support

In less than a day, the fundraising campaign to publish Do: Pilgrims of the Flying Temple met its initial goal. Fred Hicks of Evil Hat Productions quickly pivoted into Phase 2 of the campaign, intended to raise more funds next several weeks. Phase 2 goals were surpassed in less than 6 hours.

“Our initial goal was to raise $4,000 in 45 days, enough to do a print run of 500.” Hicks said. “When we met that on Day 1, we knew we’d tapped into an enthusiastic fanbase. Our next goal was to raise enough funds — another $2,500 — to get a bigger print run, which meant we could lower the cover price through the economies of scale. We busted through that goal in less than 6 hours on Day 2.”

Game designer Daniel Solis believes a long development cycle and a transparent design process built up years of anticipation.

“I design a lot of little board games and post them on my blog, ready to play for free.” Solis said. “I followed that same philosophy for Do. The basic rules have been online, free for anyone to play, for about a year. I’ve also been posting art from the game for quite a while, too. I guess people just wanted the game, finally!”

So what’s the next move?

“Our next move is to use the remaining time to develop additional content for our supporters. We’ll produce a booklet of additional letters and adventure seeds, which will be shipped exclusively to those who pledge at the $40+ level. We intend for those to be the only copies in print that we produce. Those who contribute a smaller amount will get the booklet in PDF form,” Hicks said. “When it comes down to it, the early-adopter $40+ contributors are the reason we were able to hit our goals so rapidly. With their help, the cover price of the hardcover is down to where we believe it will be well-received by parents, teachers, and YA fans.

“These generous backers deserve our gratitude in a palpable way. This specially-produced Book of Letters is our way of doing that, a unique gift showing that they were a key part of Do’s success.”


Do: Pilgrims of the Flying Temple is a storytelling game about helping people and getting into trouble, for 3-5 players, ages 12 and up.

Evil Hat Productions publishes Spirit of the Century and the Dresden Files Role-Playing Game.

Fundraising was facilitated through the crowd-source service Kickstarter, a no-risk way to raise funds for creative projects.

Relevant Links:
Fundraising Page: http://kck.st/fwk4DD
Kickstarter: http://www.kickstarter.com
Evil Hat: http://www.evilhat.com
Daniel Solis: http://www.danielsolis.com
More about Do: http://danielsolisblog.blogspot.com/2007/08/do-pilgrims-of-flying-temple.html

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So when I prepped this morning’s post last night, the Do kickstarter was at less than half of its initial $4,000 goal. Right now as I’m writing this, the kickstarter is inches away from hitting its goal, and it will probably hit it before I’m done writing. Am I shocked? Well, maybe a little by the speed of it all. But I’m not surprised. Daniel’s ideas and aesthetic are some of the most exciting found in the small press games industry, and that’s why we’ve been backers and fans of his from day one.

That said, with the goal hit, it’s time to talk about phase two for the kickstarter.

Our initial funding goal was set on the idea of producing the Limited Edition of Do as a small run boutique item, at about 500 copies to be printed in hardcover and with color interior. But there’s a literal price that comes with printing such a thing at that level. Despite the book being a modest-sized affair (you’ll hear more about that from Daniel in the coming days), we had to set the minimum level for getting a printed copy at $40.

But (checking… yep) now that we’ve hit that $4,000 target, it’s time to think about what to do with any additional funding we get. The way Kickstarter works, you keep raising funds until the deadline. In this case, that deadline is May 24. Until then, you can keep pledging, pre-ordering the game and telling your friends to do likewise.

As I suggested before, we’ve had our eye on expanding the print run to 750, 1000, or even 1,500 copies (but probably no more) if we get more funds. With the economics of printing being what they are, at each new increment we’re facing a steadily lower unit cost. And to us, it doesn’t seem right to keep the cover price on Daniel’s crazy little game up at $40 if our costs are dropping.

So here’s the plan we’ve got in mind:

At $4,500 raised, we’ll increase the print run to 750 copies, making this gorgeous (but still limited) edition available to more people. But we’ll also drop the cover price to $35, and ship a copy to anyone who has contributed at least $35. (International customers will still need to bump up by $10 to cover the additional cost of non-domestic shipping.) And HOLY CRAP, we may hit THIS level before I even finish this post!

At $5,500 raised, we’ll increase the print run to 1,000 copies — and we’ll drop the cover price again by $5, to $30, and ship a copy to anyone who has contributed at least $30.

At $6,500 raised, we’ll increase the print run to 1,500 copies — and yet again drop the cover price by $5, to $25, and ship a copy to anyone who has contributed at least $25.

(At that point, we’ll have the price point more in a range that we’d like to see, and we’ll have enough copies at a good price point for getting this game out to more people. Once that print run runs out, we’ll transition to a black and white softcover standard edition of the game.)

In addition, for the high-end patrons out there who are sad about missing out on the Flying Turtle contribution level, Daniel is currently looking into the possibility of providing a few more high-end rewards at the $150 and $250 level, but it may be even as much as a few weeks before we can share that (conversations need to conclude, and stuff needs to move from point A to Z, before we can commit there).

Dan & I will also talk about what could happen beyond the $6,500 level, if it comes, but that’s a longer conversation and he has some travel planned a week from now. Possibly an exclusive benefit for all contributors to the kickstarter, at that point. But for that, you’ll have to stay tuned.

Thanks so much, everyone. It’s incredibly gratifying to see how many folks out there have the same kind of enthusiasm and faith in Daniel as we do here at Evil Hat.

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I’m super excited to share this. :)

PRESS RELEASE
Monday, April 11, 2011

Evil Hat Taking Pledges to Publish Do: Pilgrims of the Flying Temple
New storytelling game for YA and family gamers, set in new fantasy universe

Evil Hat Productions is excited to announce the start of a new fundraising campaign via Kickstarter to publish Do: Pilgrims of the Flying Temple.

Do: Pilgrims of the Flying Temple is a storytelling game about helping people and getting into trouble, for 3-5 players, ages 12 and up. Players tell the story of young travelers who help people, but spend most of their time getting into trouble. They use creativity and strategy to create a humorous coming-of-age adventure in a universe of endless skies and tiny planets.

Do is the latest release by game designer Daniel Solis, creator of Happy Birthday, Robot!, a storytelling game designed for children and families. In Do, he continues blurring the lines between Euro-style board games and role-playing games to create fun, light-hearted games that easily build stories. This time, the game is designed for a young adult audience.

“I was inspired by Nickelodeon’s Avatar: the Last Airbender, The Little Prince, and the Kino’s Journey anime series.” Solis says. “I combined those influences into a new storytelling game set in a weird new universe. I’m happy to say Do consistently produces a funny, creatively engaging and strategically interesting experience.”

Evil Hat Productions, publishers of the Dresden Files Role-Playing Game, has a long history of fostering independent game design. Now, Evil Hat is partnering with Daniel Solis to help bring Do into production by raising funds on Kickstarter, a crowdsource fundraising site commonly used to fund artistic endeavors like film production, novel publication and game development.

The goal is to raise $4,000 in 45 days.  Kickstarter allows people to pledge whatever amount they wish, but no money is deducted until the $4,000 goal is reached, so it’s a no-risk way to help small-press games enter the market.

Relevant Links:
Fundraising Page: http://kck.st/fwk4DD
Kickstarter: http://www.kickstarter.com
Evil Hat: http://www.evilhat.com
Daniel Solis: http://www.danielsolis.com
More about Do: http://danielsolisblog.blogspot.com/2007/08/do-pilgrims-of-flying-temple.html

The economics of this project are interesting. Right now we’re running this kickstarter in order to fund a print run of 500 copies of the limited edition hardcover. If we hit that target (and indications suggest we will), we’ll be able to funnel any surplus money into either expanding the print run’s size — the price per unit drops significantly enough that for every additional $500 or so we can spend, we can probably print another 200-250 copies, at least up to the 1000-ish mark — or into getting some standard edition black and white softcovers out there, too. We’ll have to wait and see how well-funded we get, but since we first tweeted about the kickstarter Saturday afternoon, we’ve seen some really impressive turnout; my hopes are that we’ll see both an expanded hardcover print run for the limited edition and an early pursuit of the softcover too.

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Okay, I’m going to take a page from Warren Ellis and dive deep into what-if territory with y’all.

Here’s your Monday Mission.

You are a product/game designer. You have to put together the pitch for a game project entitled MONSTER MANUAL.

And that’s all you’ve been told. It’s on you to invent this thing and make it something folks will buy by the truckload. This might be a compendium of creatures, a guide full of operating instructions for your own personal monster, or a companion piece to “MONSTER AUTOMATIC”.

It’s up to you what kind of game company you’re working for or running, what kind of games you make, how you translate the title of the product, what era of game design you live in, who you are (pretend you’re Jared Sorensen!). It’s all wide open.

Only one submission per commenter, please, and feel free to embellish as much as you care to: graphics, website, an actually playable game, what-have-you.

You’ve got one week.

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This card game is going to have zeppelins.

Lots of zeppelins. Fast ones. Slow ones. Big ones. Small ones. Aggressive. Pacifist. Chaotic.

They’ll each be in a pulp-style villainous mastermind’s armada, but which fleet they’ll end up in isn’t predetermined. Maybe they’ll be in the conquerer ape’s armada — or the fleet of the martian weather-witch. They could be sky-pirates, or they could be steampunkified electro-vessels. They could be stolen from the future, and crewed by roman soldiers.

But what they need most of all is names.

That’s where you come in. We’re looking for names from you. Share some appropriately pulpy-sounding zeppelin-names with us, here, in the comments. Bonus points if you give us a quick one-phrase description of the kind of zeppelin it is. And remember — these are zeppelins piloted by the bad guys!

If we use your names, you’ll have bragging rights, and … maybe something more (TBD)!

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