Feb 042011
 

So, Rob Donoghue and I had an interesting chat around the beginning of the year about what we wanted to see Evil Hat do now that we’re past our previous Big Thing, the Dresden Files RPG. We got into a few bits & details there, but the big takeaway from that conversation was: let’s see if we can get Evil Hat to “grow up”, to act and achieve more like a “real company”. For me, that translated pretty easily into two basic goals: drive the company to do more than one thing at a time, and explore opportunities to do things we haven’t done before. A big, leading possibility in that latter goal was to get into something other than RPG publication. As a part of both goals, I formed a wishlist of folks I wanted to work with in 2011 and onward, and started asking folks on it what they’d be interested in doing together with Evil Hat.

Enter Jeff Tidball. Jeff is a writer, a game designer, and a card-and-board-games veteran bringing plenty of industry experience under his belt that we simply don’t have, over at the Hat. I’ve had a chance to contribute little bits to some books that Jeff & Will have published through GamePlayWright, as well as a few (too short) conversations at conventions over the past few years of Evil Hat build-up. Jeff’s background with card and board games makes him a natural fit for our new ambitions, and was the first person I thought of when our minds pointed in that direction.

And so Jeff went on the wishlist, got an email, and — good news — he was just as excited about working with us as we with him.

And now, the ball is rolling. Jeff will be designing and producing at least one, possibly several, card games with us over the course of the next year-or-so. Along the way I’ll be encouraging Jeff to blog about his side of things over at GamePlayWright, while I’ll be blogging here (as always) about the business lessons I learn as I do my best to drink up Jeff’s precious life force vast experience.

Early on, the first thing is simply one of scale. Card games aren’t the sort of thing one can easily do in a POD footing (though options are starting to show up). That means even a small card game like the one we’ll be starting out with has a five-digit dollar figure as its budget — for a company that started on maybe $10,000 total, any time that fifth digit shows up, it really spins my head.

But, importantly, if we want Evil Hat to grow — and we do — we’ve got to do the things that scare us a little. Business is risk. We’ll do it our way, like we have with everything: start smaller, find our feet, then build on those lessons, failures, and successes to do the next, bigger thing. And while we do that, we’ll do it publicly, transparently. With Jeff riding shotgun on this part of things, I’m confident we’ll meet our goals.

Hang on to your Hat.

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  • http://cinderellamanjj.blogspot.com JJ

    I’m excited by the news. I do want to say that I never thought of Evil Hat as not being “grown up”. Given the size of the project you just completed, the scope and weight of this licensed property, I find it hard to see how you would not be able to accomplish anything you (collective you) set your mind(s) to.

    Best of luck. In the mean time, I’ll keep playing DFRPG and holding on to my (evil) hat.

  • http://www.skyseastone.net/jvstin/ Paul

    Whoa! :)

  • http://www.battlegrip.com Philip Reed

    Fred, drop me an e-mail if you need any help finding printers for card games. I know that you can actually produce a small card game (tuckbox, 100 or fewer cards) for less than $10,000. And a 60-card or so game can actually come in for as low as $5,000 or $6,000.

    • http://www.deadlyfredly.com/ Fred Hicks

      Awesome. Could you and Jeff talk about this? Jeff’s getting exploratory quotes, but the $10k figure isn’t just about printing — we’re also talking art acquisition, other development costs, etc, there.

    • http://www.bullypulpitgames.com/ Steve Segedy

      We’d be interested in those card-printing options as well. None of the ones we’ve looked into have seemed very promising, and so we’re always on the lookout.

      Fred: Really looking forward to seeing what you guys come up with. I think you’ve hit a really exciting time for Evil Hat.

    • http://jefftidball.com Jeff Tidball

      I’ll hassle the good Mr. Reed about his printer list. My guess is there’s a lot of overlap with my short list, but it’s highly probable there are new printers on the scene since my last print buying, too.

  • Reverance Pavane

    Best of luck in the new endeavour.

  • Josh Jasper

    Despite me not really being a card gamer, CONGRATULATIONS! I hope you guys keep expanding and doing things that make you all (a) happy and (b) money.

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  • http://www.usandacat.com/thelair/ John Taber

    Fantastic news. Jeff does the awesome. :)

  • Robert Slaughter

    The folks who do the Untold RPG card game, Ignitus (akaWandering Men Studios), do their printing via a behind-the-scenes POD service. You should reach out to them and ask questions. You should be able to reach them here http://www.untoldthegame.com/ unless you have more direct means.

    • http://www.deadlyfredly.com/ Fred Hicks

      I’d love to see them come here and share their experience. That stuff doesn’t need to live behind a closed communication, y’know?

    • Robert Slaughter

      Fine. I’ll see what I can do. ;)

  • http://gameday.buzzmo.com buzz

    I wish Evil hat all the best; you are one of the most important RPG publishers around right now.

    But…

    PLEASE don’t grow up. Stay agile, stay experimental, stay profitable, stay independent.

    And work on FATE3 core, dammit! :)

    • http://www.deadlyfredly.com/ Fred Hicks

      What do you think we’re doing over on http://www.faterpg.com, dude? :)

      Growing up doesn’t mean not being agile or experimental, for that matter.

    • http://gameday.buzzmo.com buzz

      I know, I know. I just want to encourage you guys to “stay small” in your philosophy, as it were. :)

      As for faterpg.com… I know! More! MORE!

  • Priscellie

    I am so jazzed to see you continuing to break new ground and expand to new territory. You bring such insight and reason to everything you touch, and I look forward to seeing you tackle a new set of problems and turn them into Awesomeness. Viva el Hat!

  • The Drau

    Congrats!! Wishing you the best of success with this!!

    And if you need a harloty artist who would work for cheap (like exposure and credit…I’m easy)…I could toss you a link to my DA.

    • http://www.deadlyfredly.com/ Fred Hicks

      We are a long way off from getting the art figured out. I’m always happy to look at artist galleries, though. Good for my brain. :)

    • The Drau

      Here ya go then! http://thedrau.deviantart.com/gallery/

      Some of the pictures are naughty *GASP* so if you don’t have an account you won’t be able to see them. Anyway…expand your mind! :)

  • http://www.uncledark.livejournal.com Lon Sarver

    Just a quick question…

    Evil Hat isn’t a real company now? Sure, you aren’t WotC, but you’re publishing and getting paid for it. Is there a requirement unknown to those of us who aren’t in the biz? :)

    I guess I’m wondering why the line fell where it did, for you.

    • http://www.deadlyfredly.com/ Fred Hicks

      I think its a distinction that is more clear internally than externally. Tho I did mean to say “grown up company” more than “real”.

  • http://jefftidball.com Jeff Tidball

    It’s great to see that others are as excited about this project as I am!

    One of the chief reasons I decided to go freelance full time (two years ago in May, after full-time jobs at Atlas, Decipher, and Fantasy Flight Games not to mention nights-and-weekends freelance work for many others) was to be able to work with more different awesome people. I’ve been watching Fred and the Hats do awesome stuff—and more importantly, in an awesome way—for a long time now, and it took no time or thought at all to jump on this opportunity.

  • Palmer

    Card games, huh?
    I have to wonder if you’re going to leverage your existing IPs for these properties.
    For instance, I’m hoping this goes somewhere: http://www.boardgamegeek.com/boardgame/28519/thrilling-tales-of-adventure

    It just screams SOTC. Of course, you could do it far better, which is what I’m hoping for.

    • http://www.deadlyfredly.com/ Fred Hicks

      Heh. Our first project may not lend itself (in terms of the card mechanic) to adopting a “skin” from one of our existing products, but you make a fine point for longer-term plans. :)

  • http://www.gameplaywright.net Will Hindmarch

    I could have sworn I commented on this, but it looks like I did not. My comment is simply this: Go forth and do good work. Y’all are stars and you’re going to do great things. I’m excited.

    • http://www.deadlyfredly.com/ Fred Hicks

      Thanks, Will! I’m ludicrously excited as well. :)

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