This is not blame; this is me talking about how I feel about these things. I need to get them off my chest in order to get past them.
When it comes to the Fate side of things, I’m leaning towards getting really frustrated that Evil Hat is so small, and populated by people who are very good but very busy. It’s taking 100+% and then some of our collective attention span to focus on doing the next (and possibly only) Dresden Files supplement, and to do that we’ve had to put off working on Core Fate entirely, especially once we started to get a grasp of the magnitude of our ambitions with Core.
As a result I’m left feeling — irrationally, probably — like the Fate boat is sailing onward and we failed to board it. This is the hazard of publishing an open system, really — people get impatient when you are slow, and they run on forward without you.
Not that I’m feeling like we’d run to the same places. A lot of the third party Fate stuff out there is recognizably good, but also recognizable as not my bag. Diaspora remains one of the exceptions, there: lots of innovation, divergences in its genre, all that. Multiple “generic” implementations are out there now, too, often making choices that go too light or too traditional. The market is in the process of confusing itself, and in so doing makes for an almost alien (to me) landscape to be sending Fate Core out into in the year or more it’s going to take us to do that. Oh, you like Fate? Which branch, though? Evil Hat’s? SBA/LOA? AA? Diaspora? Strands? (I’m thrilled to see Fate influenced stuff that is distinctly not Fate, that said: Houses of the Blooded, Chronica Feudalis, ICONS, etc.)
Finishing up the launch of Dresden meant we finally closed out phase one of Evil Hat. Phase two is going to be a “short” one, really, in terms of intended products — the third DF book, and Core Fate.
Once that second phase is finished, though, at least for my part in things, I’ll be ready to be done with Fate. Comes a time in any open system where its earlier originators have to recognize that they no longer own it in any meaningful way, and if the third parties out there decide they want versions that cut out and alter the parts you want left in there, well, good on ‘em, because you had your time with it already.
For me, phase three (likely to overlap phase two) is going to be more about putting out some new stuff in new systems, I think. To an extent this will also be a return to smaller projects & teams — lean, focused, and hopefully faster to market too. I don’t think I’ll be doing another open system, at least not in the producing-more-than-one-book sense. (Open or not, I’d want people to see something they like and then go off and do their own, new thing with that inspiration, rather than take part in an extension parade.)
Then again all of this could be bunk. How much of this is just my personal weariness with Fate and the Open License thing? Will that weariness go away and get replaced by some fresh energy and new intentions for the oldest dog in my arsenal, Fate?
I have no fricking clue.
But in the meantime, I’m gonna play the shit out of Gamma World.
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Tom C.
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http://www.jennmercer.com Jenn
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Matthew D. Gandy
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http://www.genreville.com Josh Jasper
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The Drau
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http://www.uncledark.livejournal.com Lon Sarver
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http://Thatsnotmysquid.com Gareth
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TheUnshaven
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http://www.mattcaron.net Matthew Caron
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http://decafbad.net Craig Maloney
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http://immagini-di-vita.com Lugh
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http://www.7skies.net/ Chad Underkoffler
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CapnIndigo
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http://www.wordstudio.net Will Hindmarch
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http://jeremiahmccoy.com Jeremiah McCoy
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http://www.mattcaron.net Matthew Caron
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http://www.mattcaron.net Matthew Caron
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http://redbrick-limited.com Dammi
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Karl
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Karl
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blackheart

Fred Hicks is a dad, a gamer, and a game publisher. He runs 