Apr 092010
 

Day to Day Sales Volume (first 5 days)

Cumulative Sales Volume (first 5 days, each title)

Totals For The First Five Days

Date Your Story Our World
4/4/2010 283 271
4/5/2010 158 154
4/6/2010 62 59
4/7/2010 59 55
4/8/2010 38 34

600 copies of Your Story, 573 copies of Our World preordered. A total of 1,173 books.

The Numbers

These are based solely on preorders placed through the Evil Hat Webstore. I take ‘em to be a pretty damn good sign, even with the (expected) tapering off over time.

This is a very short time period to be sampling; it’s not clear what the basic level of day to day sales is going to look like without the early “alpha strike” effect in play.  We also have some economic milestones ahead: taxes get filed on the 15th, so people may be waiting on refunds, and mid-month, two-week, and end-of-month paychecks haven’t landed yet.

As I noted earlier this week, if we hit about 1000-1100 direct-sale orders of each book, we’ll be looking at a break-even point.  So where we’re at, we’re over halfway. And that’s before factoring in eventual sales into distribution and retail, through IPR, at conventions, and so forth.

Factors Going Into This

So what factors went into this preorder?

Killer IP: The Dresden Files is an incredible license, and its fans are legion.

Our Own Brand Strength: Evil Hat’s been putting out well-received games, if intermittently, for a few years now.  People are now buying our games because they’re our games, not just because of the license in this case.

Positive Anticipation: We’ve been carefully managing the anticipation of this game for a long time. We’ve had to, because the game has taken a dog’s age to assemble.  But measures were taken to make sure that — as much as possible — that anticipation stayed as positive as it could.

Transparency: Part of that was done by doing what I’m doing right now: running the company very openly, rarely if ever spinning the facts hard enough that people felt like we were hiding something.

Community: We invest time and attention and respect and response in our community whenever we can.  I’ve talked about this in other posts on this blog if you want to get into the nitty-gritties of it, but the end result of it is: we don’t have customers, we have fans, and those fans are eager to support us.

Generous Previews: We’ve been previewing content for… well, years, now.  Not long before the preorder started, we put out our biggest preview yet, an entire chapter that showed in 40 pages what a campaign using the game would look like (and showcased the visual qualities of the game as well).  This built confidence that an early purchase would not be a wasted purchase.

Instant Content: People get access to the PDFs right away (even if they’re a little incomplete). This lets them hit the ground running, and enables them to build enthusiasm for the product’s impending release.  By the time the books ship, reviews will already be posted, tweets will be tweeted, drums will be beaten, and games will be underway.  That’s momentum.

Partnership and Choice (A Sidebar): And it’s momentum we’re sharing with retailers as we sign up more FLGSes to deliver the PDFs in-store when people preorder there (even though those numbers are not a part of the totals I’m sharing today).  That builds a community in the store, with the store, and allows our fans to feel like they can make a choice that supports both the publisher and their local businesses without having to sacrifice anything to do it.  People like to win for free.

Timing: Changes, the 12th book in the series, landed at about the same time as the launch. Tax day and tax rebates are just around the corner. We said we’d be launching the preorder the day after Easter, but did it on Easter so folks feel like they got a killer easter egg to open.  The preorder was launched without a lengthy period of time since the big Baltimore preview (so we caught that wave as it was still rising). We kicked the whole thing off with an instant content preorder at the Endgame Oakland minicon on the Saturday before, where at least a couple of the slots were Dresden Files sessions.

Control of Channels: I maintain Jim Butcher’s official website and forums, so it’s easy for me to create awareness of the product in a highly targeted audience. I can operate in a mode of high availability and responsiveness on discussion forums and mailing lists (I have a few years of practice at it by this point). Encouraging people to download the Baltimore preview of the game from DriveThruRPG meant I could use DriveThru’s potent suite of sales tools for outreach: was able to announce the preorder to nearly 500 downloaders.

Partnership Part II: And by working with and not against retailers (see above) I’m able to engender enthusiasm and cooperation on their part.  The fact that the preorder is shared with them means that I’m not “stealing” orders away from those stores, and that in turn means those stores will be motivated to step into a role as a remote, distributed sales force and affordable method of advertising.  Assuming that this strategy pays off, it should result in larger orders happening through my distribution partners, saving me time and money by giving me bigger quantities to ship direct to them from the printers when the books are done. This minimizes double-shipping costs.

Any questions? Any factors I missed?

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  • http://www.therpghaven.com/podcast walkerp

    Great stuff as usual. I’m very curious to see how the direct sales continue. How many hardcore gamers are going to be convinced or made aware or whatever to buy the game through Evil Hat later on instead of as soon as it was launched?

    If you don’t mind, I’d like to push a little farther on the question I asked (and you answered) on the last post about marketing outside of the hobby. Is Jim Butcher’s publisher doing anything on their end to promote the game? Will there be ads in the fictional books?

    Also, I heard you hint in your latest That’s How We Roll that it would be nice to see at least Our World in Borders. How could that happen? Is there any direct line discussions going on for this to happen?

    Thanks and no worries if some of this stuff can’t be discussed in the open.

    • http://www.deadlyfredly.com/ Fred Hicks

      Jim’s publisher is getting very little out of the deal directly — no money, at least — so any benefits they’ll get are indirect. I’ve done an “ad swap” with them, though — a promo for Changes at the back of Our World, and they’ll be pushing a print ad for our games in an upcoming reprint of at least one of the books I think.

      Re: Borders, if it happens, it’ll happen via the distribution channels I’m already working with.

    • http://www.jadettman.com/deconstructinginfinity/ Jason

      I work for one of the big bookstore chains and both of the DFRPG books are already in our system. We get most (non-D&D) roleplaying games through Diamond Book Distribution, so how quickly it shows up in bookstores will depend on how soon Diamond gets it.

      From my experience, if it ships in June we’ll see it in the bookstore around August or September.

      best,

      –Jason

    • http://www.deadlyfredly.com/ Fred Hicks

      Let’s call it early July. You’re saying it would take at least a full month, possibly two, to show up? Good god. That seems murderously slow.

    • http://www.jadettman.com/deconstructinginfinity/ Jason

      Agreed.

      That’s just the way it is with some publishers/distributors. Diamond is a biggie and there are a few others. I’m still waiting to get copies of the NESFA’s Zelazny collection which were published in December of last year and, I suspect, won’t show up in our warehouses until June or July.

      On the upside, it’s good for hobby retailers especially if someone doesn’t want to wait those extra months to get their copy of a game.

      best,

      –Jason

    • http://www.deadlyfredly.com/ Fred Hicks

      Hmmm. Curious. I wonder if that’s really on Diamond, or if it’s an internal distribution thing — i.e., does Diamond (or whoever) get the books to some central distribution warehouse for the Big Chain In Question, and then *that* mechanism slows down? Or is it slow getting there in the first place? Or a bit of both? Or does Diamond ship direct to each individual store (which seems unlikely)?

    • http://www.jadettman.com/deconstructinginfinity/ Jason

      Well, my hunch is that it is a combination of factors.

      I suspect that Diamond and Alliance (since they are the same company) share warehouse space and that all pre-orders are fulfilled before other orders. I also suspect that whoever it is placing orders for The Chain doesn’t place orders three months in advance the way that hobby stores do. They probably don’t even get a copy of Previews.

      So, Diamond/Alliance will get the game and ship it to all of their pre-order customers. Then they will probably have to reorder more copies to fulfill the orders that come in while they are shipping the pre-orders. At some point they catch-up and have some spare copies in their warehouse and, at that point, it shows up as available for order at The Chain.

      best,

      –Jason

  • http://northmoorpodcast.com Tim White

    Hi Fred – admittedly an odd place to ask this, but is there a policy on posting reviews and/or Actual Play podcasts based on the PDFs?

    Thanks!

    Tim

    • http://www.deadlyfredly.com/ Fred Hicks

      Does there need to be one beyond “do it”?

  • http://1001bobs.weegamers.com Chris Cumming

    You’ve also been using social media effectively on twitter and your blogs to create awareness and continue to drive interest. That has definitely kept me intrigued though I have yet to find the $90.

    On a separate note, is there a plan to offer the PDFs as a stand alone product like your other Evil Hat games?

    • http://www.deadlyfredly.com/ Fred Hicks

      Yep. We’re following the standard Evil Hat playbook here: preorder gives early access to the PDF; stand-alone PDF product launches closer to the ship date on the books.

  • http://www.cyberpunk2020.de Karsten

    People like me buy it because its a FATE Game and we hope that we get a glimpse at the core FATE Rules…

    • http://www.deadlyfredly.com/ Fred Hicks

      I’ll file that under “brand strength”.

      But yes, oh yes, you’ll get much more than a glimpse this go around. :)

  • Matthew D. Gandy

    Regarding publisher crossover and getting into Borders, looking into the future, it would be great if DFRPG books were available wherever Jim was doing signings for his books. Obviously, this doesn’t work out for Changes, but maybe for the softcover or the next book? That might provide an interesting bump in the long tail, maybe next year, and expose more people to the RPG.

    • http://www.deadlyfredly.com/ Fred Hicks

      I’d bet we’re going to see people showing up to signings with the RPG under their arms, and getting questions about it along the way, that sort of thing, too. It’ll be interesting to see if Jim’s signings at DragonCon raise awareness.

    • http://johnpaul613.livejournal.com Scott

      Dragoncon is local for me so I’m pretty excited about that one. Any chance there’ll be DFRPG product there? Did you ever get the chance to talk to Shane (Arc Dream), etc. I’d think with Jim there and I’ll certainly be running Dresden that at least some books would move…

    • http://www.deadlyfredly.com/ Fred Hicks

      I haven’t heard back from Shane as to whether or not he got his booth space.

    • Scott

      I remain very, very interested. If you do work something out, please let me know.

  • http://www.thesavagemage.wikidot.com Robert

    Its funny you mention it Fred, I’m headed to Changes signing here in San Diego and I have a copy of the Pre-Release bound and ready for him to sign! :)
    (as well as Changes, of course)

    Maybe I should point at that large blank space in OW, and say, “Hey, how’s this coming?”

    • http://www.deadlyfredly.com/ Fred Hicks

      Haha, that’d be great! Do that, and report back. :)

  • http://www.thesavagemage.wikidot.com Robert

    Consider it done!

    • http://www.thesavagemage.wikidot.com Robert

      Last night’s Q&A and signing was a great time. I asked Jim how the short story was coming hehe…

      His shoulders kinda fell and he looked at that big blank space in OW and sighed… “I’m working on it, I swear!!!” He was happy to see the RPG though, and I got a “First RPG Sig!” and a signature on the Pre-release.

      I’m doing the Snoopy Dance :D

  • http://gamesr4grownups.blogspot.com/ Trevor Smith

    WOW!
    Fred Thank you for your prompt response to my querys on the Evil Hat site. And thank you for ALL the awesome “business side of RPG sales” stuff that you post. It makes my wife (my business side) very happy.

  • Simon Rogers

    I was discussing with Graham how it might be possible to do pre-orders and keep retailers happy and this appears to be a good way. I’ll try it.

    Is IPR including amongst the retailers who are included in the pre-orders? The delivery of the pre-order would then be automated, too. If not, I think you sales die off means it would be a good idea for you to do this for the additional burst of publicity. Looking at your sales, I’d say Evil Hat probably turns over two to four times as much as Pelgrane, making it a viable business rather than a hobby business.

    • http://www.deadlyfredly.com/ Fred Hicks

      Good question about IPR. It will be, once I can get it up and running over there, though a mixture of policy and practicality means I won’t be listing the product there until sometime in May.

    • http://www.deadlyfredly.com/ Fred Hicks

      As to the rest of what you said… Man, I would’ve expected that Pelgrane moves at least as much as Evil Hat. Keep in mind my lifetime sales numbers (found elsewhere on this blog) are over several years for the biggest two products (SOTC and DRYH, both launched I believe in 2006).

  • http://pelgranepress.com Simon Rogers

    Your pre-orders alone would match my last year’s turnover, I’d guess. Saying that, Pelgrane has exceeded all my expectations in the past three years, so I’m expressing wonderment at your achievement rather than complaining!

    • http://www.deadlyfredly.com/ Fred Hicks

      Oh, no worries — I wasn’t getting a “complaining” read on ya, here.

   
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