It’s Game Theory

What it all comes down to is what Russell Crowe as John Nash was on about in A Beautiful Mind.  Watch this clip — it’ll only take a few minutes — then come back:

http://www.youtube.com/watch?v=l0ywiYboCLk

Okay, so that’s a game theory concept right there, but it’s also a big underlying current in the stuff I’ve been talking about.  This is Friday, so I’m going to be quick about it with this one.

Commenting on Wednesday’s post, Scott Acker said:

You know, at the beginning of this it was a bit like seeing the ‘trick’ behind the magician. Like where you learn how they saw the lady in half and what not. A little weird and deflating. Not because I didn’t know how this stuff works but I guess its strange having it pointed out and its you, me, etc that [you're] talking about.

And I replied:

You know, it’s easy to read this and employ the advice and do it for completely mercenary reasons only. But that’s not the magic trick, really, that’s just capable sleight of hand. For the actual magic, you have to employ all this with absolutely genuine intent to *be* that peer, to *be* respectful — not just to act like it. If you’re not authentic in that regard, that will become apparent at some point. You’ve got to mean it and live it. I’m not sure I can teach that part; some days I feel like I’m still trying to manage it myself.

At the core of all of this is that game theory idea that “Nash” was on about: doing what’s good for the group (the community) and what’s good for the individual (the community organizer).  Consistency in picking the best options in front of you — where “best” is defined as the greatest aggregate good for both you and your community — pays out.

If you constantly prioritize your community without giving any heed to your own needs in the formula, running the community is going to wear you thin and leave you resentful. It’s going to kill the reason you got that community going in the first place. In the long term, that’s not only bad for your personal joy but also for the community.

If you constantly prioritize your needs over the community’s, at best you’re going to drop the ball a lot and end up feeding into a trend towards stagnancy.  At worst, you’ll come off as a tyrant, and it won’t be stagnancy you’ll be dealing with — it’ll be mutiny.

So what you do is prioritize both.  And in doing so, you’re in easy grasp of that authenticity, that genuine intent I’m talking about.  If the things you do are good for you and good for your community, then there’s no conflict between a selfless motive and a self-interested motive.  And that makes it much easier to be positive about the whole enterprise — for everyone.

You could see someone saying this about the whole Dresden Files Disclosure Pledge thing I talked about on Wednesday: “Sure, Fred’s going to make a few extra sales because he’s doing this — but he’s also giving the fans out there a chance to get at all sorts of information about the game that they wouldn’t normally with another company.” The move both serves the self (Evil Hat) and the community (fans of the Dresden Files and fans of Fate). So it works, and works well from what I can see.

I’m shading over to talking about the Evil Hat side of things, here, and that’s for a reason.  “The individual” and “the company” are pretty similar when you talk about community building strategies, as is “the community” and “the customers and fans”.  One and the same, really, for these purposes.  So all the stuff I’ve been saying about community building applies equally to customer building, to fan building.

Which means you can apply these things as sales techniques.  And that sounds pretty mercenary … until you zero in on the game theory lesson again.  Applying that, it becomes clear that the trick isn’t just to prioritize the company — i.e., the maximized profit motive — when making decisions as a game publisher. And it’s not to prioritize the customers either. The trick is to prioritize both.

And so, at Evil Hat, we have the Disclosure Pledge for the DFRPG, we have PDFs bundled for free with print products, we have the Brick & Mortar PDF Guarantee, we have our general effort to participate with our customers as equals rather than as voices-of-authority, and we have an orientation towards maximum possible transparency as a business.

And, sure: if I factored out the customer angle in the business decisions I’m talking about, and just looked at the company’s, it might well be that I’m making a number of decisions that are less than optimized for the company’s best interests.  I’m certainly investing more work in making those things happen than I “have to”.  But add the customer angle back in, and I think Evil Hat is managing to strike pretty close to the greatest good, there. And long-term, I think that the community-focused benefits form a big feedback loop that makes it actually even better for the company’s “self interest”.

As a publisher, you’re not selling to faceless customers — or at least, you shouldn’t be.  Make those personal connections.  Pull them up on stage and make them awesome with you.  Organize them together in a way that best suits growing as a community.  Because they’re not your customers, they’re your community.  Don’t hold your community at a remove.

Participate.  Deputize. Celebrate. And they’ll celebrate you back.

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4 Comments

  1. Posted 12 Feb 2010 (Friday) at 10:05 am | Permalink

    The kind of drive and loyalty to Evil Hat that your approach brings out of me is very close to what I felt as a teenager toward my church and what I felt in my 20s toward my theatre community in Amarillo.

    Maybe that’s a bit hyperbolic but not as much as you might suspect. The point is, I’ve never felt a personal sense of investment in a game publishing company before. And you just keep feeding the fire.

    You’re drawing me out of my shell. The notion of running a new rpg for a group of likely strangers at a con I’ve never been to before scares the hell out of me. But it also excites the hell out of me, and I keep encountering this voice inside that kicks my inner-self-doubter in the head and tells me that this is going to be FUN!

    So yeah. The alchemy, the magic … You’re bringing it dude, and it is working.

    I’ve got unfinished DFRPG-related drafts in my hopper over at the Monkey. I need to get back to work on those and get them published. I’ll let you know when the first one goes live.

    • Posted 12 Feb 2010 (Friday) at 10:07 am | Permalink

      Please do. I’m absolutely looking forward to it. :)

  2. Posted 12 Feb 2010 (Friday) at 11:41 am | Permalink

    You’ve got put your finger on why I’m such a big fan of Google. They sink a lot of time and money into things that make the internet better for everyone, because a better internet = more people online = more ad impressions for Google. It’s a markedly different philosophy than what came out of the 70′s and 80′s.

    In other words, you’re in good company.

  3. Posted 13 Feb 2010 (Saturday) at 11:30 am | Permalink

    Good advice for the gaming table too. Everyone who contributes to the success of the game as well as themselves sees greater enjoyment.

    I’ve followed your journal for some time, but you’ve been very spot on lately with the cogent insights and analyses.

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