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	<title>Comments on: Direction and Detail</title>
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	<link>http://www.deadlyfredly.com/2010/01/direction-and-detail/</link>
	<description>Gaming. Publishing. Media. Food. Fatherhood.</description>
	<lastBuildDate>Tue, 07 Sep 2010 03:49:19 +0000</lastBuildDate>
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		<title>By: Edward Lynch</title>
		<link>http://www.deadlyfredly.com/2010/01/direction-and-detail/comment-page-1/#comment-438</link>
		<dc:creator>Edward Lynch</dc:creator>
		<pubDate>Mon, 18 Jan 2010 13:32:34 +0000</pubDate>
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		<description>I love how you put all of these details 
out there for everyone to see. There are
many people anticipating this game, and
it&#039;s wonderful having glimpses like this 
and the frequent updates to the Dreden rpg
site itself. 

I&#039;d honestly like to hear your comments
on how you have dealt with the pressure of
working on such a highly anticipated game.</description>
		<content:encoded><![CDATA[<p>I love how you put all of these details<br />
out there for everyone to see. There are<br />
many people anticipating this game, and<br />
it&#8217;s wonderful having glimpses like this<br />
and the frequent updates to the Dreden rpg<br />
site itself. </p>
<p>I&#8217;d honestly like to hear your comments<br />
on how you have dealt with the pressure of<br />
working on such a highly anticipated game.</p>
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		<title>By: Christie Hicks</title>
		<link>http://www.deadlyfredly.com/2010/01/direction-and-detail/comment-page-1/#comment-436</link>
		<dc:creator>Christie Hicks</dc:creator>
		<pubDate>Mon, 11 Jan 2010 18:58:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=228#comment-436</guid>
		<description>&lt;i&gt; That said, sometimes the hardest thing is coming up with a topic. &lt;/i&gt;
Kinda like dinner - sometimes the hardest part is deciding what to make. :)</description>
		<content:encoded><![CDATA[<p><i> That said, sometimes the hardest thing is coming up with a topic. </i><br />
Kinda like dinner &#8211; sometimes the hardest part is deciding what to make. <img src='http://www.deadlyfredly.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Brad J. Murray</title>
		<link>http://www.deadlyfredly.com/2010/01/direction-and-detail/comment-page-1/#comment-435</link>
		<dc:creator>Brad J. Murray</dc:creator>
		<pubDate>Mon, 11 Jan 2010 18:11:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=228#comment-435</guid>
		<description>This is great stuff, Fred, especially the general case information about communication levels. I&#039;m an over-communicator as well and I love it when I encounter another professionally. It&#039;s easier to get work like this done face-to-face without the trait, but when the project is largely electronic, over-communication can be essential. Too much goes unsaid and unnoticed otherwise.</description>
		<content:encoded><![CDATA[<p>This is great stuff, Fred, especially the general case information about communication levels. I&#8217;m an over-communicator as well and I love it when I encounter another professionally. It&#8217;s easier to get work like this done face-to-face without the trait, but when the project is largely electronic, over-communication can be essential. Too much goes unsaid and unnoticed otherwise.</p>
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