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	<title>Comments on: Bandwidth</title>
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	<description>Gaming. Publishing. Media. Food. Fatherhood.</description>
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		<title>By: Bandwidth II</title>
		<link>http://www.deadlyfredly.com/2009/12/bandwidth/comment-page-1/#comment-1434</link>
		<dc:creator>Bandwidth II</dc:creator>
		<pubDate>Wed, 24 Nov 2010 19:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=9#comment-1434</guid>
		<description>[...] My original Bandwidth post [...]</description>
		<content:encoded><![CDATA[<p>[...] My original Bandwidth post [...]</p>
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		<title>By: Daniel Solis</title>
		<link>http://www.deadlyfredly.com/2009/12/bandwidth/comment-page-1/#comment-862</link>
		<dc:creator>Daniel Solis</dc:creator>
		<pubDate>Sat, 24 Apr 2010 12:51:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=9#comment-862</guid>
		<description>We talked earlier about some more ideas for a radio-powered supers game and I couldn&#039;t help but think about it some more. If you recall, we talked about incorporating a bit of HAM radio jargon. Specifically &quot;5 by 5,&quot; meaning that a radio signal has perfect signal strength (&quot;5&quot;) and perfect signal clarity(&quot;5&quot;).

The natural systemic representation for this would be a 2d6 system, wherein one die represents signal strength and the other signal clarity. &quot;6&quot; results would be special cases, representing some kind of critical-something-or-other.

I woke up with further thoughts on how to express this as a superpower. Of course, these re-tread some other ideas I&#039;ve used in Do and Happy Birthday Robot, but I beg indulgence one more time. :P

My one dread of designing supers games is writing a list of powers and balancing them all together in a cohesive whole infrastructure. I kind of like the wild free-wheeling nature of old-school Mage: the Ascension a bit, so that&#039;s where my head&#039;s at right now. Basically, I&#039;m imagining Receivers as radio-powered analogues to the Marauders. Swirling balls of reality-bending chaos that must be contained or destroyed for the sake of universal coherence.

So here&#039;s my idea for how to handle radio-powers:


&lt;strong&gt;Step 1: Roll&lt;/strong&gt;

On your turn, if you choose to use a radio power, first roll two six-sided dice. One die represents signal strength. One die represents signal clarity. Those designations are decided at the beginning of the game.


&lt;strong&gt;Step 2: Strength&lt;/strong&gt;

You may describe some amazing feat of radio-powered reality-bending, but your description is limited. You may only describe this event in a number of words equal to your Strength die result, to a maximum of 5. (Results of &quot;6&quot; are discussed after these steps.)

You always have the word &quot;I&quot; as a free word, though. Saying &quot;I,&quot; in your description does not count against this word limit.

For example: You rolled a &quot;3&quot; on your strength die. That means you could say something like the following sentences:

&quot;I turn into fire.&quot;
&quot;I blow freezing wind.&quot;
&quot;I jam the signal.&quot;


&lt;strong&gt;Step 3: Clarity&lt;/strong&gt;

Here&#039;s where things get tricky. Now your description will be modified based on the result on your Clarity die.

----


Oh wait, I just realized a problem here. My original idea was to make each player take turns changing one word in the description. The number of turns would be determined by the Clarity die. So if you rolled a 4, then four players would each take a turn changing one word of your description.

The idea was that radio powers are unpredictable and dangerous, sometimes causing unintended events.

But that doesn&#039;t fit the &quot;5 by 5&quot; theme if a higher number is supposed to be a clearer signal. Oh well, you see where I was going with it. :P</description>
		<content:encoded><![CDATA[<p>We talked earlier about some more ideas for a radio-powered supers game and I couldn&#8217;t help but think about it some more. If you recall, we talked about incorporating a bit of HAM radio jargon. Specifically &#8220;5 by 5,&#8221; meaning that a radio signal has perfect signal strength (&#8220;5&#8243;) and perfect signal clarity(&#8220;5&#8243;).</p>
<p>The natural systemic representation for this would be a 2d6 system, wherein one die represents signal strength and the other signal clarity. &#8220;6&#8243; results would be special cases, representing some kind of critical-something-or-other.</p>
<p>I woke up with further thoughts on how to express this as a superpower. Of course, these re-tread some other ideas I&#8217;ve used in Do and Happy Birthday Robot, but I beg indulgence one more time. <img src='http://www.deadlyfredly.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>My one dread of designing supers games is writing a list of powers and balancing them all together in a cohesive whole infrastructure. I kind of like the wild free-wheeling nature of old-school Mage: the Ascension a bit, so that&#8217;s where my head&#8217;s at right now. Basically, I&#8217;m imagining Receivers as radio-powered analogues to the Marauders. Swirling balls of reality-bending chaos that must be contained or destroyed for the sake of universal coherence.</p>
<p>So here&#8217;s my idea for how to handle radio-powers:</p>
<p><strong>Step 1: Roll</strong></p>
<p>On your turn, if you choose to use a radio power, first roll two six-sided dice. One die represents signal strength. One die represents signal clarity. Those designations are decided at the beginning of the game.</p>
<p><strong>Step 2: Strength</strong></p>
<p>You may describe some amazing feat of radio-powered reality-bending, but your description is limited. You may only describe this event in a number of words equal to your Strength die result, to a maximum of 5. (Results of &#8220;6&#8243; are discussed after these steps.)</p>
<p>You always have the word &#8220;I&#8221; as a free word, though. Saying &#8220;I,&#8221; in your description does not count against this word limit.</p>
<p>For example: You rolled a &#8220;3&#8243; on your strength die. That means you could say something like the following sentences:</p>
<p>&#8220;I turn into fire.&#8221;<br />
&#8220;I blow freezing wind.&#8221;<br />
&#8220;I jam the signal.&#8221;</p>
<p><strong>Step 3: Clarity</strong></p>
<p>Here&#8217;s where things get tricky. Now your description will be modified based on the result on your Clarity die.</p>
<p>&#8212;-</p>
<p>Oh wait, I just realized a problem here. My original idea was to make each player take turns changing one word in the description. The number of turns would be determined by the Clarity die. So if you rolled a 4, then four players would each take a turn changing one word of your description.</p>
<p>The idea was that radio powers are unpredictable and dangerous, sometimes causing unintended events.</p>
<p>But that doesn&#8217;t fit the &#8220;5 by 5&#8243; theme if a higher number is supposed to be a clearer signal. Oh well, you see where I was going with it. <img src='http://www.deadlyfredly.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Nick Novitski</title>
		<link>http://www.deadlyfredly.com/2009/12/bandwidth/comment-page-1/#comment-407</link>
		<dc:creator>Nick Novitski</dc:creator>
		<pubDate>Wed, 06 Jan 2010 19:07:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=9#comment-407</guid>
		<description>Yeah, as in &lt;em&gt;Shadowrun&lt;/em&gt;, I was envisioning a process that works for anyone who tries it, and wasn&#039;t exclusive to any particular ethnicity. 

As far as the Education, maybe only children have powers, whether because they lose the magic as they age, or because they inevitably die.  Like &lt;em&gt;Monsters and Other Childish Things&lt;/em&gt;, or maybe &lt;em&gt;Alien 9&lt;/em&gt;.</description>
		<content:encoded><![CDATA[<p>Yeah, as in <em>Shadowrun</em>, I was envisioning a process that works for anyone who tries it, and wasn&#8217;t exclusive to any particular ethnicity. </p>
<p>As far as the Education, maybe only children have powers, whether because they lose the magic as they age, or because they inevitably die.  Like <em>Monsters and Other Childish Things</em>, or maybe <em>Alien 9</em>.</p>
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		<title>By: Lugh</title>
		<link>http://www.deadlyfredly.com/2009/12/bandwidth/comment-page-1/#comment-406</link>
		<dc:creator>Lugh</dc:creator>
		<pubDate>Wed, 06 Jan 2010 17:26:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=9#comment-406</guid>
		<description>Rather than Fish and Wildlife, wouldn&#039;t most of that fall under Bureau of Indian Affairs (http://www.bia.gov/)?  Or are you using &quot;shaman&quot; in a broader, non-cultural context?

I can&#039;t come up with an Education department justification.  But, suppose that superpowers really did come from nuclear accidents.  Suppose that we had a distribution closer to &quot;Wild Cards,&quot; with most people just dying from radiation exposure, a few people manifesting either neutral (e.g., &quot;I can change the color of my hair at will!&quot;) or deleterious (e.g., &quot;I bleed constantly from every pore in my skin!&quot;) powers, and a few real outliers who get more typical superpowers.  Now, suppose that the vast majority of these people are really just collecting disability and/or death benefits under OSHA-style regulations.  But, the government can&#039;t cleanly separate radiation sickness from harmful mutation from harmless mutation from superpower.  So, it lumps them all together.

It might just create a special office under the Dept of Labor.  Say, an Ombudsman for the Energy Employees Occupational Illness Compensation Program (http://www.dol.gov/eeombd/).  This guy mostly just investigates disability claims and pays out on them.  But, he&#039;s also responsible for the various duties surrounding tracking, evaluating, and controlling supers.

Yup, being a super is classified as a disability by our government.</description>
		<content:encoded><![CDATA[<p>Rather than Fish and Wildlife, wouldn&#8217;t most of that fall under Bureau of Indian Affairs (<a href="http://www.bia.gov/" rel="nofollow">http://www.bia.gov/</a>)?  Or are you using &#8220;shaman&#8221; in a broader, non-cultural context?</p>
<p>I can&#8217;t come up with an Education department justification.  But, suppose that superpowers really did come from nuclear accidents.  Suppose that we had a distribution closer to &#8220;Wild Cards,&#8221; with most people just dying from radiation exposure, a few people manifesting either neutral (e.g., &#8220;I can change the color of my hair at will!&#8221;) or deleterious (e.g., &#8220;I bleed constantly from every pore in my skin!&#8221;) powers, and a few real outliers who get more typical superpowers.  Now, suppose that the vast majority of these people are really just collecting disability and/or death benefits under OSHA-style regulations.  But, the government can&#8217;t cleanly separate radiation sickness from harmful mutation from harmless mutation from superpower.  So, it lumps them all together.</p>
<p>It might just create a special office under the Dept of Labor.  Say, an Ombudsman for the Energy Employees Occupational Illness Compensation Program (<a href="http://www.dol.gov/eeombd/" rel="nofollow">http://www.dol.gov/eeombd/</a>).  This guy mostly just investigates disability claims and pays out on them.  But, he&#8217;s also responsible for the various duties surrounding tracking, evaluating, and controlling supers.</p>
<p>Yup, being a super is classified as a disability by our government.</p>
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		<title>By: Nick Novitski</title>
		<link>http://www.deadlyfredly.com/2009/12/bandwidth/comment-page-1/#comment-402</link>
		<dc:creator>Nick Novitski</dc:creator>
		<pubDate>Wed, 06 Jan 2010 16:39:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=9#comment-402</guid>
		<description>Fish and Wildlife: a milder version of a &lt;em&gt;Shadowrun&lt;/em&gt;-style &quot;awakening&quot; (or a &lt;em&gt;Technomancer&lt;/em&gt;-style &quot;trinity storm,&quot; or both) means shamans can suddenly propitiate totem animals for power, in exchange for actions in the service of those species.  Hijinx!  Overlap with the DoJ (are shamans domestic enemies by definition?), the State Department (are animal spirits sovereign nations with which we have diplomatic relations?), and every social hotbutton there is (Religion!  Race!  Globalisation!).

A constraint on the exercise I didn&#039;t see at first was the requirement that, regardless of the form the &quot;white event&quot; takes, it can&#039;t change things so much that there would be no unified government to even have a department of managing anything.  It&#039;s interesting, because I&#039;m not usually so merciful in my fictional universes: my every &quot;folks with powers&quot; idea turns either into Kowloon, Mogadishu or &lt;em&gt;Mad Max&lt;/em&gt;.</description>
		<content:encoded><![CDATA[<p>Fish and Wildlife: a milder version of a <em>Shadowrun</em>-style &#8220;awakening&#8221; (or a <em>Technomancer</em>-style &#8220;trinity storm,&#8221; or both) means shamans can suddenly propitiate totem animals for power, in exchange for actions in the service of those species.  Hijinx!  Overlap with the DoJ (are shamans domestic enemies by definition?), the State Department (are animal spirits sovereign nations with which we have diplomatic relations?), and every social hotbutton there is (Religion!  Race!  Globalisation!).</p>
<p>A constraint on the exercise I didn&#8217;t see at first was the requirement that, regardless of the form the &#8220;white event&#8221; takes, it can&#8217;t change things so much that there would be no unified government to even have a department of managing anything.  It&#8217;s interesting, because I&#8217;m not usually so merciful in my fictional universes: my every &#8220;folks with powers&#8221; idea turns either into Kowloon, Mogadishu or <em>Mad Max</em>.</p>
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		<title>By: Nathan Alexander</title>
		<link>http://www.deadlyfredly.com/2009/12/bandwidth/comment-page-1/#comment-375</link>
		<dc:creator>Nathan Alexander</dc:creator>
		<pubDate>Wed, 30 Dec 2009 21:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=9#comment-375</guid>
		<description>I have this image now of the first instance of a receiver being some dorky guy with an iPod ala Great American Hero.  Receiving without a device came later!</description>
		<content:encoded><![CDATA[<p>I have this image now of the first instance of a receiver being some dorky guy with an iPod ala Great American Hero.  Receiving without a device came later!</p>
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		<title>By: Mike Lafferty</title>
		<link>http://www.deadlyfredly.com/2009/12/bandwidth/comment-page-1/#comment-357</link>
		<dc:creator>Mike Lafferty</dc:creator>
		<pubDate>Tue, 29 Dec 2009 16:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=9#comment-357</guid>
		<description>Bandwidth has a very Tesla-y feel about it.

I&#039;d like to see a mash-up of The Office and Heroes -- playing up the comic potential of having a deeply, absurdly, dysfunctional corporate bureacracy overseeing superhumans.  Sort of like if Michael Scott of Dunder Mifflin was the head of SHIELD during the Civil War storyline.

Not sure that comedy in general and this idea in particular is really &quot;RPG-able&quot; though. A funny rule book doesn&#039;t equal a funny gaming session. This is probably more suited for a short story/screen play/comedy sketch.</description>
		<content:encoded><![CDATA[<p>Bandwidth has a very Tesla-y feel about it.</p>
<p>I&#8217;d like to see a mash-up of The Office and Heroes &#8212; playing up the comic potential of having a deeply, absurdly, dysfunctional corporate bureacracy overseeing superhumans.  Sort of like if Michael Scott of Dunder Mifflin was the head of SHIELD during the Civil War storyline.</p>
<p>Not sure that comedy in general and this idea in particular is really &#8220;RPG-able&#8221; though. A funny rule book doesn&#8217;t equal a funny gaming session. This is probably more suited for a short story/screen play/comedy sketch.</p>
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		<title>By: Fred Hicks</title>
		<link>http://www.deadlyfredly.com/2009/12/bandwidth/comment-page-1/#comment-354</link>
		<dc:creator>Fred Hicks</dc:creator>
		<pubDate>Mon, 28 Dec 2009 18:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=9#comment-354</guid>
		<description>Wow, nice! &quot;Cold War&quot; is a comic I&#039;d definitely play in.</description>
		<content:encoded><![CDATA[<p>Wow, nice! &#8220;Cold War&#8221; is a comic I&#8217;d definitely play in.</p>
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		<title>By: Jon "Buddha" Davis</title>
		<link>http://www.deadlyfredly.com/2009/12/bandwidth/comment-page-1/#comment-353</link>
		<dc:creator>Jon "Buddha" Davis</dc:creator>
		<pubDate>Mon, 28 Dec 2009 18:36:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=9#comment-353</guid>
		<description>Hmmm... how about the National Science Foundation: Office of Polar Programs’ ANSMET program?  Over 500 meteorites fall to Earth every year, but only about 5 or 6 are reported and recovered!

During a particularly large, unexpected fall that occurred intermittently over three days,  those who discovered and touched the meteorites found themselves imbued with strange powers... and stranger dreams...  

A large portion of these meteors fell over the Antarctic, and the Americans quickly repurposed the OPP’s ANSMET (the ANtarctic Search for METeorites) program to search for them. Unfortunately, this is quickly becoming an arms race, as a Japanese Antarctic Research Expedition, EUROMET, the Italian Programma Nazionale di Ricerche in Antartide, KOREAMET and the Antarctic Scientific Exploration of China all comb the icy plains of Antarctica to find and recover these artifacts…

Anyone who has gained powers from the meteorites finds themselves drawn to untouched ones, and any patriotic American with powers knows it is his or her duty to join up with the NSF and ANSMET to ensure that these meteorites don’t fall into the enemy’s hands…

Sort of a cross between Meteor Man and Whiteout… a cold war indeed!</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230; how about the National Science Foundation: Office of Polar Programs’ ANSMET program?  Over 500 meteorites fall to Earth every year, but only about 5 or 6 are reported and recovered!</p>
<p>During a particularly large, unexpected fall that occurred intermittently over three days,  those who discovered and touched the meteorites found themselves imbued with strange powers&#8230; and stranger dreams&#8230;  </p>
<p>A large portion of these meteors fell over the Antarctic, and the Americans quickly repurposed the OPP’s ANSMET (the ANtarctic Search for METeorites) program to search for them. Unfortunately, this is quickly becoming an arms race, as a Japanese Antarctic Research Expedition, EUROMET, the Italian Programma Nazionale di Ricerche in Antartide, KOREAMET and the Antarctic Scientific Exploration of China all comb the icy plains of Antarctica to find and recover these artifacts…</p>
<p>Anyone who has gained powers from the meteorites finds themselves drawn to untouched ones, and any patriotic American with powers knows it is his or her duty to join up with the NSF and ANSMET to ensure that these meteorites don’t fall into the enemy’s hands…</p>
<p>Sort of a cross between Meteor Man and Whiteout… a cold war indeed!</p>
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		<title>By: Fred Hicks</title>
		<link>http://www.deadlyfredly.com/2009/12/bandwidth/comment-page-1/#comment-351</link>
		<dc:creator>Fred Hicks</dc:creator>
		<pubDate>Mon, 28 Dec 2009 14:52:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=9#comment-351</guid>
		<description>Heroes of Enlightenment is interesting stuff. I wonder if that means heroes have a shared or divergent mental state from villains...</description>
		<content:encoded><![CDATA[<p>Heroes of Enlightenment is interesting stuff. I wonder if that means heroes have a shared or divergent mental state from villains&#8230;</p>
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		<title>By: Mark Causey</title>
		<link>http://www.deadlyfredly.com/2009/12/bandwidth/comment-page-1/#comment-350</link>
		<dc:creator>Mark Causey</dc:creator>
		<pubDate>Mon, 28 Dec 2009 14:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=9#comment-350</guid>
		<description>Yeah, should have read your post a little closer first. Well, then, going with my DHHS idea, you could reason that the powers come from a superior health, a biological origin. Or, since mental health is also involved, it could be they&#039;ve gone all Buddhist and found the next mental state ...</description>
		<content:encoded><![CDATA[<p>Yeah, should have read your post a little closer first. Well, then, going with my DHHS idea, you could reason that the powers come from a superior health, a biological origin. Or, since mental health is also involved, it could be they&#8217;ve gone all Buddhist and found the next mental state &#8230;</p>
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		<title>By: Fred Hicks</title>
		<link>http://www.deadlyfredly.com/2009/12/bandwidth/comment-page-1/#comment-349</link>
		<dc:creator>Fred Hicks</dc:creator>
		<pubDate>Mon, 28 Dec 2009 14:41:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=9#comment-349</guid>
		<description>Yeah, the multi-branch thing makes practical sense, but I&#039;m also fishing about for the sort of creativity that comes out of constraint: if the only regulating body is X, what does that imply about the origin and effects of superpowers?

The non-federal idea is a fun one to play around in, that said. If supers have been &quot;pushed off&quot; to the states as far as regulation goes, there&#039;s all sorts of interesting political attitudes implied there. That says to me that at the federal level, supers are seen as more of a nuisance and maintenance problem than a big deal. On the state scale, however, they&#039;re a big deal, so I&#039;d expect that there are few if any supers that are capable of acting in a national scope.  And of course any state program for dealing with them will be strapped for cash and clamoring for federal funds that never come...</description>
		<content:encoded><![CDATA[<p>Yeah, the multi-branch thing makes practical sense, but I&#8217;m also fishing about for the sort of creativity that comes out of constraint: if the only regulating body is X, what does that imply about the origin and effects of superpowers?</p>
<p>The non-federal idea is a fun one to play around in, that said. If supers have been &#8220;pushed off&#8221; to the states as far as regulation goes, there&#8217;s all sorts of interesting political attitudes implied there. That says to me that at the federal level, supers are seen as more of a nuisance and maintenance problem than a big deal. On the state scale, however, they&#8217;re a big deal, so I&#8217;d expect that there are few if any supers that are capable of acting in a national scope.  And of course any state program for dealing with them will be strapped for cash and clamoring for federal funds that never come&#8230;</p>
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		<title>By: Mark Causey</title>
		<link>http://www.deadlyfredly.com/2009/12/bandwidth/comment-page-1/#comment-347</link>
		<dc:creator>Mark Causey</dc:creator>
		<pubDate>Mon, 28 Dec 2009 14:32:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=9#comment-347</guid>
		<description>What about non-federal? States have their own Departments of Health and Human Services, and the laws in different states are well different.

Also, what about a branch for each different power?

DOT, for instance, for speedy types and FAA for flying types ...</description>
		<content:encoded><![CDATA[<p>What about non-federal? States have their own Departments of Health and Human Services, and the laws in different states are well different.</p>
<p>Also, what about a branch for each different power?</p>
<p>DOT, for instance, for speedy types and FAA for flying types &#8230;</p>
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		<title>By: Strangething</title>
		<link>http://www.deadlyfredly.com/2009/12/bandwidth/comment-page-1/#comment-343</link>
		<dc:creator>Strangething</dc:creator>
		<pubDate>Mon, 28 Dec 2009 07:07:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=9#comment-343</guid>
		<description>I really need to dust off my Fate superheroes notes.</description>
		<content:encoded><![CDATA[<p>I really need to dust off my Fate superheroes notes.</p>
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		<title>By: Carl Rigney</title>
		<link>http://www.deadlyfredly.com/2009/12/bandwidth/comment-page-1/#comment-342</link>
		<dc:creator>Carl Rigney</dc:creator>
		<pubDate>Mon, 28 Dec 2009 06:33:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=9#comment-342</guid>
		<description>In World of the 400 I believe NEST (Nuclear Emergency Search Teams, a real but secretive USGov agency in our world under the DoE I think) was responsible for supers, but none of the 20 superheroes in the US worked for the Govt, a source of considerable frustration for said Gov.  Eventually the Feds did a work-furlough program for some imprisoned supervillains ala Suicide Squad, which worked every bit as well as you&#039;d think it would.

A game focused on a cleanup crew would be neat.  A bit offtopic, I wanted to run a Shadowrun adventure with an Aztechnology spill team, who get sent in from HQ to clean up after local branches run amuck. I&#039;d be tempted to adapt Dogs in the Vineyard for that now.

In a game where every superbeing is considered a sovereign nation, supers might fall under the State Department.

Most likely, if supers are a limited resource then they&#039;d be fought over bitterly by every govt agency, the same way budgets are now.  &quot;Why does Dept of Interior need its own super strike force?&quot;  &quot;To protect our national forests!&quot; &quot;Is anyone threatening our national forests?&quot;  &quot;They might!&quot;</description>
		<content:encoded><![CDATA[<p>In World of the 400 I believe NEST (Nuclear Emergency Search Teams, a real but secretive USGov agency in our world under the DoE I think) was responsible for supers, but none of the 20 superheroes in the US worked for the Govt, a source of considerable frustration for said Gov.  Eventually the Feds did a work-furlough program for some imprisoned supervillains ala Suicide Squad, which worked every bit as well as you&#8217;d think it would.</p>
<p>A game focused on a cleanup crew would be neat.  A bit offtopic, I wanted to run a Shadowrun adventure with an Aztechnology spill team, who get sent in from HQ to clean up after local branches run amuck. I&#8217;d be tempted to adapt Dogs in the Vineyard for that now.</p>
<p>In a game where every superbeing is considered a sovereign nation, supers might fall under the State Department.</p>
<p>Most likely, if supers are a limited resource then they&#8217;d be fought over bitterly by every govt agency, the same way budgets are now.  &#8220;Why does Dept of Interior need its own super strike force?&#8221;  &#8220;To protect our national forests!&#8221; &#8220;Is anyone threatening our national forests?&#8221;  &#8220;They might!&#8221;</p>
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		<title>By: Fred Hicks</title>
		<link>http://www.deadlyfredly.com/2009/12/bandwidth/comment-page-1/#comment-341</link>
		<dc:creator>Fred Hicks</dc:creator>
		<pubDate>Mon, 28 Dec 2009 01:57:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=9#comment-341</guid>
		<description>Of course, then I&#039;d want to focus the game around the clean-up crew.</description>
		<content:encoded><![CDATA[<p>Of course, then I&#8217;d want to focus the game around the clean-up crew.</p>
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		<title>By: Fred Hicks</title>
		<link>http://www.deadlyfredly.com/2009/12/bandwidth/comment-page-1/#comment-340</link>
		<dc:creator>Fred Hicks</dc:creator>
		<pubDate>Mon, 28 Dec 2009 01:28:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=9#comment-340</guid>
		<description>Yeah, that&#039;s a solid angle. In that sort of game, I&#039;d want to focus a lot of attention on the byproducts of powers, the emissions, the side-effects.</description>
		<content:encoded><![CDATA[<p>Yeah, that&#8217;s a solid angle. In that sort of game, I&#8217;d want to focus a lot of attention on the byproducts of powers, the emissions, the side-effects.</p>
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		<title>By: Dave</title>
		<link>http://www.deadlyfredly.com/2009/12/bandwidth/comment-page-1/#comment-339</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Sun, 27 Dec 2009 20:46:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=9#comment-339</guid>
		<description>What about the EPA? If the supers are a source of an emission... wouldn&#039;t there be a potential issue radiation poisoning or maybe quantum neural interference? Regardless, I think that the EPA would be put in charge of supers in my world... with a joint task force with the CDC.</description>
		<content:encoded><![CDATA[<p>What about the EPA? If the supers are a source of an emission&#8230; wouldn&#8217;t there be a potential issue radiation poisoning or maybe quantum neural interference? Regardless, I think that the EPA would be put in charge of supers in my world&#8230; with a joint task force with the CDC.</p>
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		<title>By: David 'Blue' Wendt</title>
		<link>http://www.deadlyfredly.com/2009/12/bandwidth/comment-page-1/#comment-338</link>
		<dc:creator>David 'Blue' Wendt</dc:creator>
		<pubDate>Sun, 27 Dec 2009 20:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=9#comment-338</guid>
		<description>In one my more successful campaign settings, the Defense League was under the auspices of the Attorney General.  The why was a bit of a campaign mystery, but the official word was that the Defense League was intended to be a proactive force for the health and well-being of the American people.

There was also a &quot;Project&quot; being directed by the U.S. Military.</description>
		<content:encoded><![CDATA[<p>In one my more successful campaign settings, the Defense League was under the auspices of the Attorney General.  The why was a bit of a campaign mystery, but the official word was that the Defense League was intended to be a proactive force for the health and well-being of the American people.</p>
<p>There was also a &#8220;Project&#8221; being directed by the U.S. Military.</p>
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		<title>By: Fred Hicks</title>
		<link>http://www.deadlyfredly.com/2009/12/bandwidth/comment-page-1/#comment-337</link>
		<dc:creator>Fred Hicks</dc:creator>
		<pubDate>Sun, 27 Dec 2009 20:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=9#comment-337</guid>
		<description>Social superpowers would really bend my brain. I need to think about what that implies.</description>
		<content:encoded><![CDATA[<p>Social superpowers would really bend my brain. I need to think about what that implies.</p>
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		<title>By: Fred Hicks</title>
		<link>http://www.deadlyfredly.com/2009/12/bandwidth/comment-page-1/#comment-335</link>
		<dc:creator>Fred Hicks</dc:creator>
		<pubDate>Sun, 27 Dec 2009 01:43:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=9#comment-335</guid>
		<description>Yeah. Plenty of fun places to go with it.</description>
		<content:encoded><![CDATA[<p>Yeah. Plenty of fun places to go with it.</p>
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		<title>By: Matthew</title>
		<link>http://www.deadlyfredly.com/2009/12/bandwidth/comment-page-1/#comment-330</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Sat, 26 Dec 2009 17:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=9#comment-330</guid>
		<description>I&#039;ve dabbled with governments and supers before (The Front/Balance of Powers), but the FDA has got to be Rob.

I like the idea of receivers, but I&#039;d go a step further and have *transmitters* as well: all superpowers travel in waves, when *used*. Mind control is a different wave than the one generated by telekinesis, and maybe superspeed creates a bow wave. More for the FCC to regulate! I&#039;m sure they consider photons to be waves, no argument. This would also give a nice in-setting explanation for how you can keep mind powers from becoming ridiculously overpowering: there&#039;s technology to counter it, and the gubmint (at least) has it.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve dabbled with governments and supers before (The Front/Balance of Powers), but the FDA has got to be Rob.</p>
<p>I like the idea of receivers, but I&#8217;d go a step further and have *transmitters* as well: all superpowers travel in waves, when *used*. Mind control is a different wave than the one generated by telekinesis, and maybe superspeed creates a bow wave. More for the FCC to regulate! I&#8217;m sure they consider photons to be waves, no argument. This would also give a nice in-setting explanation for how you can keep mind powers from becoming ridiculously overpowering: there&#8217;s technology to counter it, and the gubmint (at least) has it.</p>
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		<title>By: Carl Rigney</title>
		<link>http://www.deadlyfredly.com/2009/12/bandwidth/comment-page-1/#comment-329</link>
		<dc:creator>Carl Rigney</dc:creator>
		<pubDate>Sat, 26 Dec 2009 16:17:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.deadlyfredly.com/?p=9#comment-329</guid>
		<description>I like the bandwidth idea. The FCC should contact superheroes through the fillings in their teeth.

An idea Earl inspired was to have superpowers be something that hierarchical organizations couldn&#039;t deal with.  Superpowers are usually Physical or Mental, but why not operating at the social level?  Corporations, as a way of organizing activity, were a huge breakthrough from the previous family or small group business model, so perhaps the Future holds some method of organizing that would seem equally mysterious to us.

It would also nicely sidestep &quot;secret govt black ops agencies hunting supers&quot;, a setting element I am heartily sick of by now, and calling out the army.  As a bonus, groups in which some people follow the orders of others would be useless against supers, nicely justifying the rather chaotic decision-making styles of most superteams.

I recall someone or other had a campaign in which every super being was a sovereign power, like a country to themselves, so you could declare war on them, but you couldn&#039;t arrest them.

Darn, thinking about this sort of thing is making me want to run supers again.
Time to take another look at Super Bliss Force Zeta.</description>
		<content:encoded><![CDATA[<p>I like the bandwidth idea. The FCC should contact superheroes through the fillings in their teeth.</p>
<p>An idea Earl inspired was to have superpowers be something that hierarchical organizations couldn&#8217;t deal with.  Superpowers are usually Physical or Mental, but why not operating at the social level?  Corporations, as a way of organizing activity, were a huge breakthrough from the previous family or small group business model, so perhaps the Future holds some method of organizing that would seem equally mysterious to us.</p>
<p>It would also nicely sidestep &#8220;secret govt black ops agencies hunting supers&#8221;, a setting element I am heartily sick of by now, and calling out the army.  As a bonus, groups in which some people follow the orders of others would be useless against supers, nicely justifying the rather chaotic decision-making styles of most superteams.</p>
<p>I recall someone or other had a campaign in which every super being was a sovereign power, like a country to themselves, so you could declare war on them, but you couldn&#8217;t arrest them.</p>
<p>Darn, thinking about this sort of thing is making me want to run supers again.<br />
Time to take another look at Super Bliss Force Zeta.</p>
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