DragonCon, I am at you

If you don’t follow my Twitter feed, you may have missed that I am at DragonCon this weekend, mostly for funsies and hanging out with a guy named Jim. That said you can still find me at the two indie publishing panels (Friday 11.30a and Saturday 2p I believe) and hovering nearby most places Jim Butcher is at.

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Bits & Mortar Begins

Bits & Mortar is a new label for an old practice, at least here at Evil Hat: our policy of backing in-store purchases of print products at your local FLGS with complimentary PDFs.

It’s been a funny kind of a ride. Back in 2006-ish, when we were releasing Spirit of the Century, I felt like it was only appropriate to do something I thought I’d seen at least one or two other places on the internet, in gaming — provide a PDF together with the book when people were buying it. And with SOTC, at least, and eventually other products, it only seemed right to offer that PDF for free with the book.

We were one of the first, possibly the first, publishers to offer that kind of a bundled deal on Indie Press Revolution, and it worked out really well for us. It formed a basis of policy for us in general — folks who bought the dead-tree versions of the books should get the PDF as well because it measurably enhanced the experience of the dead-tree version and vice-versa. This policy then extended on to other venues besides IPR, which is how our Brick & Mortar Free PDF Guarantee came about. Support us or support the businesses that support us, and we’ll support you — it just felt like common sense.

More recently something unusual happened with that last part, the part that to us just seemed like a natural extension of our “first principles”, the PDF guarantee. It came in two parts, really.

The first was the idea of working together with a retail store to let the retail store be the agency of delivering the PDFs to the customer — as an incentive to purchase, sometimes an exclusive incentive if some kind of preorder was underway. Our friends in California at Endgame Oakland helped us prototype this using dirt-simple technology: file sharing and burning CDs. Nothing complicated and just a small investment in plastic discs.

The second was the sincerest form of flattery — other publishers also doing the same thing, in some form or another, offering their PDFs to customers of FLGSes when the customer buys their physical products at that store. Rogue Games was probably one of the earliest ones to do this, though they weren’t alone. A kind of critical mass formed, more or less in the same timeframe where Evil Hat was working with a number of retail stores to push the Guarantee out to their storefronts as part of the Dresden Files RPG preorder.

That critical mass turned into a conversation, and that conversation turned into a coalition, and that coalition turned into Bits and Mortar.

We put out our first press release today. It won’t be our last. Give it a read!

http://www.bits-and-mortar.com/2010/08/launch/

It’ll still be a few weeks, in some cases a few months, before we can hook up retailers and publishers — some of us are still getting our feet back underneath us following GenCon — but we’re excited to kick this thing off, to give it a name, and to start putting in the work to make this a game-changer for the industry. But even if it isn’t a game-changer in the long term — hell, we’d want to do it anyway. Because we like retailers. We like local game stores. We like PDFs. And we like you. And if we can make all of those things work together in one place, in one way, with one simple policy … why not make it happen?

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Evil Hat Sales Numbers: Q2 2010

Hold on to your hats, folks. This one was super interesting.

Where We Started

Lifetime:

Penny: 471
DLYM: 860
DRYH: 2746
SOTC: 5219
SOTS: 605
S7S: 987

IPR For Q2 2010

Penny PDF: 2
Penny Print: 29 (20 retail)
DLYM PDF: 4
DLYM Print: 38 (35 retail)
DRYH PDF: 9
DRYH Print: 57 (48 retail)
DFRPG:OW PDF: 7
DFRPG:OW Print: 81 (50 retail)
DFRPG:YS PDF: 7
DFRPG:YS Print: 100 (64 retail)
SOTC PDF: 4
SOTC Print: 58 (49 retail)
SOTS PDF: 1
S7S PDF: 2
S7S Print: 19 (12 retail)

OBS For Q2 2010

Penny PDF: 10
DLYM PDF: 24
DRYH PDF: 39
DFRPG:OW PDF: 339
DFRPG:YS PDF: 354
Happy Birthday Robot PDF: 8
SOTC PDF: 104
SOTS PDF: 15
S7S PDF: 14

e23 for Q2 2010

DRYH PDF: 1
SOTC PDF: 1

Lulu for Q2 2010

DRYH Print: 4
SOTC PDF: 2
SOTC HC: 9

Distribution Orders, Retailer Orders, and Convention Sales in Q2 2010

This is a healthy mix, mostly Alliance and Esdevium, but later on ACD, Lion Rampant, Pegasus Spiele, and others. (We recently added PHD and one or two others to our distribution contacts as well.)

Penny Print: 130
DLYM Print: 98
DRYH Print: 136
DFRPG:OW Print: 2626
DFRPG:YS Print: 2741
SOTC Print: 251
S7S Print: 232

Evil Hat Webstore Totals for Q2 2010

Penny PDF: 9
Penny Print: 9
DLYM PDF: 10
DLYM Print: 15
DRYH PDF: 15
DRYH Print: 27
DFRPG:OW PDF: 120
DFRPG:OW Print: 1604
DFRPG:YS PDF: 112
DFRPG:YS Print: 1704
Happy Birthday Robot Print: 1
SOTC PDF: 9
SOTC Print: 31
SOTS PDF: 8
S7S PDF: 4
S7S Print: 9

Totals for Q2 (HOLY CRAP)

Penny PDF: 2 + 10 + 9 = 21
Penny Print: 29 + 9 + 130 = 168
DLYM PDF: 4 + 24 + 10 =  38
DLYM Print: 38 + 15 + 98 = 151
DRYH PDF: 9 + 39 + 1 + 15 = 64
DRYH Print: 57 + 4 + 27 + 136 = 224
DFRPG:OW PDF: 7 + 339 + 120 = 466
DFRPG:OW Print: 81 + 1604 + 2626 = 4311
DFRPG:YS PDF: 7 + 354 + 112 = 473
DFRPG:YS Print: 100 + 1704 + 2741 = 4545
Happy Birthday Robot PDF: 8 + 1 = 9
SOTC PDF: 4 + 104 + 1 + 2 + 9 = 120
SOTC Print: 58 + 31 + 251 = 340
SOTC HC: 9
SOTS PDF: 1 + 15 + 8 = 24
S7S PDF: 2 +  14 + 4 = 20
S7S Print: 19 + 9 +232 = 260

Lifetime:

Penny: 471 + 21 + 168 = 660
DLYM: 860 + 38 + 151 = 1049 (ding! 1k milestone)
DRYH: 2746 + 64 + 224 = 3034 (ding! 3k milestone)
DFRPG:OW: 466 + 4311 = 4777
DFRPG:YS 473 + 4545 = 5018
Happy Birthday Robot PDF: 9 * Note that this does not include the ones sold in Daniel’s kickstarter preorder!
SOTC: 5219 + 120 + 340 + 9 = 5688
SOTS: 605 + 24 = 629
S7S: 987 + 20 + 260 = 1267

Analysis will have to come another time, as I’ve got an evening ahead of me. But feel free to start in with your own observations in the comments!

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Some Lessons From Kinda Screwing Up

So, we kinda goofed up with our preorders when it came to planning our shipping strategy. This has been partly a case of inexperience on my part with things on this scale (IIRC the 1600+ preorders we got on Dresden Files was easily 4 or 5 times what we saw when Spirit of the Century launched), partly a case of asking more of the warehouse than they could handle (at least in the timeframe I had assumed was possible), and partly a case of life complications (medical and staffing issues) that layered on top of the other things at a time when there just wasn’t a schedule buffer to handle those sorts of issues.

I’ve talked about this pretty extensively over on The Dresden Files RPG website and on RPG.net, but over here at Deadly Fredly the goal with publishing posts is to pass along things that other folks can learn from. With that in mind I want to talk less about the things that went wrong so much as the anatomy of a preorder ship-out and the lessons available from the mistakes.

Let’s get down to it.

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The Happy Birthday Robot Quote

So it’s a common notion with “microbrew” publishers that some things are out of reach unles you’re willing to lay down a really fat amount of cash. One such thing is the idea of doing a full-color hardcover book, even a small one.

Certainly there are some issues with such a book, so this notion is not without merit. Color art can cost you, on average, double what black and white does. And if you’re oriented on print-on-demand technology, especially with one-copy-at-a-time outfits like Lulu, the unit costs can be really prohibitive.

But the thing to realize — the thing I hadn’t entirely realized yet either — is that print on demand is nevertheless putting a squeeze on the traditional printers out there. The printer I used for the Dresden Files RPG, Taylor Specialty Books operating out of Dallas, does very good work, but I had no expectation that they were able to do print runs that numbered in the hundreds rather than thousands.

Turns out I was wrong.

When I started talking to Daniel Solis about taking on the printing and distribution duties for Happy Birthday Robot — a full color interior, hardcover, 40-page, square (8.5×8.5) kid-friendly story-building game formatted like a children’s book — I thought I’d have to do a lot of poking around to see what print on demand places would charge me only an arm rather than an arm and a leg for doing the work on a print run of maybe 500 or so. But I figured I’d ask Taylor anyway to see what they could offer.

Their answer? They can do print runs as small as 300 copies.

This was surprising, and I asked for a quote. Reality is, the cost per unit on a print run that small is not great (though still pretty good if you consider the quality of an offset printing job), and started to get more workable as things moved into the 500-or-so copy range. That’s the range I was looking for (I ultimately settled on 750 copies instead), and I had a good established relationship with Taylor, so I went for it. The resulting book is damn pretty.

I figure some of y’all are eager to see real numbers on this thing, so here’s what I can show you:

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One Quarter Worth of Dresden Files Sales

So we’re done with the second quarter of 2010. Somewhere past the middle of this month I’ll cough up some real numbers on our sales overall for you data-hounds to chew on. But first, a preamble.

Back at the beginning of the Dresden Files RPG preorder in April, I decided to track daily sales data — at least as expressed through our web-store. It’s been an interesting ride, one that’s now over as I don’t intend to keep tracking day to days from here on out. I’ll share the data and some pretty graphs down below after the cut.

What’s perhaps more exciting, though, is that once we add in the distributor and direct-to-retail orders we’ve processed, DFRPG sales on each volume are in the mid-4000′s — around 75% of what we printed in the first print run. That’s major news because of another statistic I’ve been tracking across the years — Spirit of the Century’s sales numbers. With PDF and print sales combined, SOTC was just a bit past 5,000 units sold (before this quarter’s numbers get added in).  It took SOTC since the latter part of 2006 to get to that figure, about 3 and a half years. Dresden Files, meanwhile, has gotten within striking distance of that figure in three months — and with an aggregate price-point between the two volumes that’s three times what SOTC’s cover price is. Huge, huge, huge.

Granted, I have a fat check to write Jim Butcher for his royalties, a $60,000 loan to repay, and probably a $40,000-or-so reprint run (for about 3000 copies of each volume) on the nearish horizon, but I’m at ease because (once the preorder shipments wrap up and I can demonstrate their shipment to PayPal) the money we’ve been drawing in through the Evil Hat webstore pretty much covers all that. The checks that’ll roll in from the distributors in about a month will get to go right into the profit coffer.  Rob’s and my taxes will be real interesting this year, I have a feeling.

Anyway, the pretties:

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Rob’s Blog

Rob Donoghue, my business partner at Evil Hat, has been writing one hell of a blog of late over at Some Space To Think. You should check it out in general, because it’s fantastic.

You should check it out today, though, because he talks about his perspective on the crazy five-year project we’ve been working on called The Dresden Files RPG.

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Happy Birthday, Robot!

Evil Hat Productions is partnering with Daniel Solis to publish Happy Birthday, Robot! Now that the kickstarter funding drive is over, you can still preorder it (with instant PDF) at the Evil Hat webstore: http://www.evilhat.com/store/index.php?main_page=product_info&cPath=68_73&products_id=199

I’m bringing this up (again) because I got the proofs in from the printer today. Here’s a peek and Dan’s gorgeous layout:

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Origins: That’s a good question!

In the comments on an earlier post, “qasbah” asked:

I’m planning to go to Origins Con.. Any advice on things to look for from a wannabe game designer perspective, or for the con itself?

That’s a good question. What’s your answer?

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Boned

So, The Bones. It’s a fitting follow-up to Things We Think About Games from the Gameplaywright gents, in the sense that it’s about gamers looking at the games they play.  Honestly there aren’t enough books of that sort in the world (though Green Ronin’s 100 Best series offers fine entries to the form). This time around, The Bones gives us more heft: six in-depth articles including “A Random History of Dice” by Kenneth Hite, and 19 essays, one of which is mine, in which I talk about how playing diceless for years made me love them bones. (Added bonus: the table of contents is a set of random-roll tables. Surprise yourself! Let the dice tell you which essay to read!)

I bring this up because the special-edition hardcover is available for pre-ordering right now. It’ll stay available to order until June 6th or until they hit about 100 copies ordered, whichever comes first (which for all I know could come fast). The special-edition is being printed to order, come June. It’s available only direct through the Gameplaywright folks, and costs $27 + shipping. As an added benefit, folks who preorder the hardcover will get the PDF within 24 hours of placing the order. Details and purchase widgetry to be found hyunh: http://gameplaywright.net/?page_id=958

If you’d rather wait (why? why?!) then no worries — hang around a while and wait for the softcover edition to go on sale. I’ll holler atcha when it does.

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The Gap Graph

Short post, but something I wanted to share with y’all.

This is a graph over time of the “gap” — the size of the difference between Evil Hat webstore preorders of the print versions of the Dresden Files RPG volumes, Your Story and Our World.

Your Story has been leading Our World by several copies throughout the span of the preorder — presently, at 1343 copies preordered, it’s ahead by 73 over the 1270 of Our World.

What’s interesting is that as of about two or three weeks ago — essentially one month into the preorder — the gap started to narrow.  I’m not sure what this is indicative of, though I suspect it’s probably not indicative of one thing so much as several. Two main factors I can easily think of are:

  • People learning that Our World can be used as a “fan guide” and setting book if you’re not interested in RPGs or are, but not in Fate;
  • People who bought Your Story getting the next paycheck that makes it possible to come along and buy Our World as well (or the other kind of follow-up sale: buy Your Story to see if it’s all it’s cracked up to be, and upon positively evaluating that, coming back to buy the next book too)

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100% Proof

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Four Weeks, Two Thousand Books

A Sunday post, because the data’s in.

We’ve had four full weeks of the Dresden Files RPG preorder over on the Evil Hat webstore.  In that time, we’ve broken 1,000 copies sold of each of the two books. For the record, that is officially nuts. We also have an order in from one of our distributors, arguably the largest, tallying up to about 1,100 of each title too, some bound for the book trade, some bound for comic stores, some for game stores. We’re in very good shape right now, and on the cusp of getting the files off to the printer and starting to think about getting the second wave preorder happening over on IPR, stand-alone versions of the PDFs up for sale, etc. Good stuff.

Here’s the breakdown of our webstore sales for the data-junkies. What’s particularly interesting is we’ve only seen about a 6-or-so percent gap between the two titles. Most days Your Story outsells Our World by a couple copies, but there’ve been two days out of the 28 where Our World sold a copy or two more.

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Seeds of Trust

So, for a while now Evil Hat has been offering the Brick & Mortar PDF Guarantee (read about it here).  This is a program we’ve test-driven with the help of Endgame, then expanded as a casual, as-asked-for thing with our customers.  Its implementation has always been dirt simple — the customer contacts Evil Hat or asks their retailer to, we ask for some sort of proof of the purchase, and then we use DriveThruRPG‘s complimentary copy sending tool to get the customer the PDF for the physical product they bought.

Dirt simple is the key to this. There’s nothing fancy here. There’s a little bit of trust, all within reason: we trust the customer not to try to pull a fast one on us (if sending us a scanned receipt or the like), we trust the retailer to be forthright with the verification of the purchase, and so on. We’re getting something for that extension of trust, too — a customer that’s just a little bit more of a fan of ours, a retailer that’s aware that we’re working to keep them in business while still giving their customers the advantages of the electronic form of the product.  These seeds of trust grow into relationships, and relationships are how we earn repeat business, both from the customer and the retailer.

And past that, we’re doing it with pretty minimal risk; considering we’re already willing to sell people Print+PDF bundles at no extra charge over the print copy alone, the PDF at risk of being given away without a backing purchase is already getting treated like an advertising expense, an incentive to drive sales of the print product, rather than a salable stand-alone item. While we do sell the “solo” PDF as well, that’s not the transaction that’s occurring here. So in the rare and unlikely case that someone’s pulling a fast one on us, so what? They’ve pulled a fast one on us to get access to a piece of advertising.

When it came time to look at doing this sort of thing with a preorder, however, some elements had to be re-jiggered and adjusted for that particular scenario.

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Evil Hat Sales Numbers: Q1 2010

Where We Started

Lifetime:

Penny: 398 (so close!)
DLYM: 752
DRYH: 2562
SOTC: 4937
SOTS: 585
S7S: 868

IPR For Q1 2010

Penny PDF: 6
Penny Print: 40 (29 to retail)
DLYM PDF: 4
DLYM Print: 59 (52 to retail)
DRYH PDF: 10
DRYH Print: 79 (69 to retail)
SOTC PDF: 7
SOTC Print: 111 (88 to retail)
SOTS PDF: 2
S7S PDF: 4
S7S Print:  59 (40 to retail)

OBS For Q1 2010

Penny PDF: 11
DLYM PDF: 32
DRYH PDF: 49
SOTC PDF: 69
SOTS PDF: 11
S7S PDF: 36

e23 for Q1 2010

DRYH PDF: 1
SOTC PDF: 4
SOTS PDF: 1

Lulu for Q1 2010

DRYH Print: 3
SOTC HC: 4

Distribution Orders in Q1 2010

These were Esdevium; Alliance has placed PO’s, but I’m considering those to be Q2 numbers since I’m invoicing them in April.

DRYH Print: 12
SOTC Print: 48
S7S Print: 6

Evil Hat Webstore Totals for Q1 2010

Penny PDF: 7
Penny Print: 7
DLYM PDF: 6
DLYM Print: 7
DRYH PDF: 15
DRYH Print: 15
SOTC PDF: 8
SOTC Print: 31
SOTS PDF: 6
S7S PDF: 2
S7S Print:12

Also, Paul hand-sold 2 copies of Penny at OrcCon.

Totals for Q1 (Drumroll Please)

Penny PDF: 6+11+7 = 24
Penny Print: 40+2+7 = 49
DLYM PDF: 4+32+6 = 42
DLYM Print: 59+7 = 66
DRYH PDF: 10+49+1+15 = 75
DRYH Print: 79+3+12+15 = 109
SOTC PDF: 7+69+8 = 84
SOTC Print: 111+4+48+31 = 194
SOTC HC: 4
SOTS PDF: 2+11+1+6 = 20
S7S PDF: 4+36+2 = 42
S7S Print: 59+6+12 = 77

Lifetime:

Penny: 398 + 24 + 49 = 471
DLYM: 752 + 42 + 66 = 860
DRYH: 2562 + 75 + 109 = 2746
SOTC: 4937 + 84 + 194 + 4 = 5219
SOTS: 585 + 20 = 605
S7S: 868 + 42 + 77 = 987

Analysis

Few surprises: Things which were expected to be anemic, were.

Don’t Rest Your Head Doesn’t: DRYH seems to have been getting the love this past quarter. It felt surgey while I was watching various numbers scroll by, but I think the add-ups support that.

IPR is now primarily retail: As I expected, as the Evil Hat webstore matures, the direct sales biz at IPR — while still present — has dwindled. This is also likely partly due to our back catalog accreting a few more motes of dust on it. But IPR’s still doing very solidly in terms of retailer sales for us, and that’s something.

I’m sure there’s more to say, but that’s what I have time for today. Hopefully the math isn’t completely goofed up.

Quarter 2 ahead is gonna be a real interesting one. So this is our snapshot of how things looked in the “before time”, with SOTC just cresting over 5000 copies (physical and digital) sold in its lifetime, and DRYH at better than half that, S7S close to 1000 and Penny close to 500. Interesting times.

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Anatomy of a Preorder

Day to Day Sales Volume (first 5 days)

Cumulative Sales Volume (first 5 days, each title)

Totals For The First Five Days

Date Your Story Our World
4/4/2010 283 271
4/5/2010 158 154
4/6/2010 62 59
4/7/2010 59 55
4/8/2010 38 34

600 copies of Your Story, 573 copies of Our World preordered. A total of 1,173 books.

The Numbers

These are based solely on preorders placed through the Evil Hat Webstore. I take ‘em to be a pretty damn good sign, even with the (expected) tapering off over time.

This is a very short time period to be sampling; it’s not clear what the basic level of day to day sales is going to look like without the early “alpha strike” effect in play.  We also have some economic milestones ahead: taxes get filed on the 15th, so people may be waiting on refunds, and mid-month, two-week, and end-of-month paychecks haven’t landed yet.

As I noted earlier this week, if we hit about 1000-1100 direct-sale orders of each book, we’ll be looking at a break-even point.  So where we’re at, we’re over halfway. And that’s before factoring in eventual sales into distribution and retail, through IPR, at conventions, and so forth.

Factors Going Into This

So what factors went into this preorder?

Killer IP: The Dresden Files is an incredible license, and its fans are legion.

Our Own Brand Strength: Evil Hat’s been putting out well-received games, if intermittently, for a few years now.  People are now buying our games because they’re our games, not just because of the license in this case.

Positive Anticipation: We’ve been carefully managing the anticipation of this game for a long time. We’ve had to, because the game has taken a dog’s age to assemble.  But measures were taken to make sure that — as much as possible — that anticipation stayed as positive as it could.

Transparency: Part of that was done by doing what I’m doing right now: running the company very openly, rarely if ever spinning the facts hard enough that people felt like we were hiding something.

Community: We invest time and attention and respect and response in our community whenever we can.  I’ve talked about this in other posts on this blog if you want to get into the nitty-gritties of it, but the end result of it is: we don’t have customers, we have fans, and those fans are eager to support us.

Generous Previews: We’ve been previewing content for… well, years, now.  Not long before the preorder started, we put out our biggest preview yet, an entire chapter that showed in 40 pages what a campaign using the game would look like (and showcased the visual qualities of the game as well).  This built confidence that an early purchase would not be a wasted purchase.

Instant Content: People get access to the PDFs right away (even if they’re a little incomplete). This lets them hit the ground running, and enables them to build enthusiasm for the product’s impending release.  By the time the books ship, reviews will already be posted, tweets will be tweeted, drums will be beaten, and games will be underway.  That’s momentum.

Partnership and Choice (A Sidebar): And it’s momentum we’re sharing with retailers as we sign up more FLGSes to deliver the PDFs in-store when people preorder there (even though those numbers are not a part of the totals I’m sharing today).  That builds a community in the store, with the store, and allows our fans to feel like they can make a choice that supports both the publisher and their local businesses without having to sacrifice anything to do it.  People like to win for free.

Timing: Changes, the 12th book in the series, landed at about the same time as the launch. Tax day and tax rebates are just around the corner. We said we’d be launching the preorder the day after Easter, but did it on Easter so folks feel like they got a killer easter egg to open.  The preorder was launched without a lengthy period of time since the big Baltimore preview (so we caught that wave as it was still rising). We kicked the whole thing off with an instant content preorder at the Endgame Oakland minicon on the Saturday before, where at least a couple of the slots were Dresden Files sessions.

Control of Channels: I maintain Jim Butcher’s official website and forums, so it’s easy for me to create awareness of the product in a highly targeted audience. I can operate in a mode of high availability and responsiveness on discussion forums and mailing lists (I have a few years of practice at it by this point). Encouraging people to download the Baltimore preview of the game from DriveThruRPG meant I could use DriveThru’s potent suite of sales tools for outreach: was able to announce the preorder to nearly 500 downloaders.

Partnership Part II: And by working with and not against retailers (see above) I’m able to engender enthusiasm and cooperation on their part.  The fact that the preorder is shared with them means that I’m not “stealing” orders away from those stores, and that in turn means those stores will be motivated to step into a role as a remote, distributed sales force and affordable method of advertising.  Assuming that this strategy pays off, it should result in larger orders happening through my distribution partners, saving me time and money by giving me bigger quantities to ship direct to them from the printers when the books are done. This minimizes double-shipping costs.

Any questions? Any factors I missed?

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Dresden Sausage

We launched the Dresden Files RPG preorder on this past Sunday, and I’ve been plenty transparent about what’s going on over on Twitter, both in the fredhicks and dresdenfiles tweeter accounts.

So, I was tooling around for commentary and ran across this post at Lamentations of the Flame Princess.  I’m gonna quote a big chunk of it here, then get into some nitty gritties:

Tweets from Evil Hat‘s Fred Hicks indicate decent chances that they will hit 500 pre-orders each (on a book that’s not shipping for another 2-3 months) today.

That’s $45,000 grossed in two days.

He also said, “If those numbers hit 1000 each in direct-sales preorders, the print run (5000 copies each) and nearly all production costs will be covered.”

$90,000 gross to cover print and production costs. That’s one hell of an investment. Evil Hat’s not even considered one of the “large” RPG companies, is it? I mean, before this month.

So, yeah. It’s one hell of an investment.  But how does it break down exactly?

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Aim Higher (Dammit)

I’m a big fan of what Daniel Solis is doing over on the Happy Birthday Robot kickstarter (and for that matter what David Hill is doing at Maschine Zeit even if the game pitch isn’t necessarily for me).

But as Chris and I covered somewhat on the latest That’s How We Roll, they are also a little disappointing because they didn’t aim high enough with those funding goals. (I pick on these guys here because I like them and I like what they’re doing.)

There’s this funny thing about goals, especially goals that you enlist friends (and followers and family) to help you hit. Funny things, actually.

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Why It’s Good I Don’t Work For IPR Now

I mentioned recently(ish) on Twitter that I’ve stepped down from my position as the customer service guy at Indie Press Revolution.

I figure that warrants a little extra talk, so here it is.

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About Face

If you’re the public face of something, think about what you can do to make sure the people who aren’t the public face still get some recognition and publicity.  Being the public face is easy in a lot of ways; you’re standing where the spotlight already is.  The trick, then, is to learn how to reflect that light in other places.

I say this as I think about how often I get conflated with Evil Hat, even though Evil Hat — especially with the Dresden Files RPG — is a team effort, a collaboration.  I flinch a lot whenever I see someone credit me for a thing that I only did the “packaging” on.  I’m loud, and a lot of the work I do has to do with the delivery, the last mile of connection between the publisher and the customer.

Heck, it might be baked right into my psychology to take on those jobs that put me in that position. Customer service, layout, spokesperson, amateur marketeer, what have you — all of those are about putting polish on something and getting it straight into the hands of someone who will express some gratitude for it being done.  That’s intensely gratifying. So it’s almost certainly the case that I’m into that sort of stuff because of the sweet, sweet hit of recognition and respect it gets me.

I can’t, and shouldn’t, deny that it’s part of the equation. But if I let it be all of the equation, I’m a jerk. From where I stand, it’s the artists, the writers, the editors who are doing the heavy lifting.    And these days, those roles are not mine (except in bits & pieces, always a minority portion). They’re the people who deserve celebrating, respect, recognition.  So in the twitter tradition of “follow friday” — which, yes, is about getting people followers but is really about heaping more recognition on folks you feel deserve it — I’m going to talk quickly about the Dresden Files RPG team.

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